<faction_attitude (...) can_force_invade="false"/>Originally Posted by FactionHeir
This will stop the AI to follow the infamous missions (conquer settlement, block port) the council gives.
You need to tune it though because otherway you'll have a very, and I mean very, passive AI.
For example in AD I stopped all this stuff for catholics against catholics or when the relationship with and/or the global rep of the target faction weren't bad enough.
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