LOL I love to relocate at the start. :)
LOL I love to relocate at the start. :)
usually the popes wealth says boundless or something when i play...on hard difficulty if you want the ai to have lots of money just play on VH, they sawrm me with stacks on that level it seems...i am unsure of the boost they get in actual numbers
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Tried the money bit, and it worked very well. Started a campaign as the french, and took Dijon, Metz and Bordeaux. Once I had done that, the sicilians attack me with 15 units in Marseille, and the HRE with the same in Metz. My forces are too small to sally, and they are waiting the siege out...
Didn't get to see the result though, I've wrestled the patch since then...
Still maintain that crying on the pitch should warrant a 3 match ban
Yup, the money bit is the most important really, as extra money means the AI will actually upgrade its cities and castles preferentially and train higher quality troops instead of purely militia (as long they can be built)
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Never sacking nor exterminating helps keep things challenging. I know mid-game, sacking a big city can give enormous lump sums.
Also, obeying the Pope's ceasefire demands and starving out settlements rather than storming them gives the AI time to build up.
Originally Posted by econ21
that kind of makes building up large armies redundant except to stop the ai from countering your siege.
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
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