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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 files?

    Yup much better documentation and a few new bits of things to use in the file. :) Looks like we can expect better diplomacy and campaign map behavior in 1.2.

    Any chance I can get you to put up character_trait and ancillaries? :D
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: 1.2 files?

    The projectiles file has changed a lot, lots of different arrow types now.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 files?

    That would mean that we could individually influence how different archer units perform in ranged attacks eh? Like change the velocity etc and their accuracy even.

    Lusted: Will you upload the files? :) [please!]
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Senior Member Senior Member Carl's Avatar
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    Default Re: 1.2 files?

    Will sombody, i'm currentlly working on my Rebuild-ProblemFixer and need to be on the same vershion as my testers, (I.e. I can't download and install the unofficiol patch).
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: 1.2 files?

    Guys, please don't post these files completely on the forums for the public eye, I'm not 100% comfortable with that.
    If you ask them nicely I'm sure somebody will send you the files per email or PM
    Last edited by alpaca; 04-07-2007 at 14:01.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 files?

    *asks alpaca nicely for character_traits, ancillaries and their string.bin counterparts*
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7

    Default Re: 1.2 files?

    the ai_labels can be tested through event conditions and set through
    a script command, potentially allowing ai behaviour to be changed dynamically in game depending on current game state.
    Woot. changing AI for different faction leader personalities :)

    // the LTGD can be debugged with the preferences '[log] level = ai.ltgd trace' and '[ai] ltgd_logging = true.
    Too cool. this is going to be good
    It's not a map.

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