How are castles (and towns) teched up (i.e. just population, certain buildings, etc.?) to provide better units and which way is the quickest way in your experience?
Thanks for any help.
How are castles (and towns) teched up (i.e. just population, certain buildings, etc.?) to provide better units and which way is the quickest way in your experience?
Thanks for any help.
First Secretary Rodion Malinovsky of the C.P.S.U.
https://forums.totalwar.org/vb/showthread.php?t=86316
12th Century Glory!
http://z14.invisionfree.com/12th_Cen...d7dc28&act=idx
"I can do anything I want, I'm eccentric! HAHAHA!"-Rat Race
Do you think the Golden Rule should apply to masochists as well?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. yes that's right i dont listen rap..
Population. The tresholds for towns are:
2000 - large town
6000 - city
1200 - large city
2400 - huge city
For castles, it's less than half of that. I think fortresses are 4500, and citadels 9000.
Still maintain that crying on the pitch should warrant a 3 match ban
So it's exclusively based on population, then?
If so, what are the best ways to increase population?
First Secretary Rodion Malinovsky of the C.P.S.U.
https://forums.totalwar.org/vb/showthread.php?t=86316
12th Century Glory!
http://z14.invisionfree.com/12th_Cen...d7dc28&act=idx
"I can do anything I want, I'm eccentric! HAHAHA!"-Rat Race
Do you think the Golden Rule should apply to masochists as well?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. yes that's right i dont listen rap..
Farms, health buildings, first level market and a chivalric governor all adds to pop growth.
Note that you have to build the new level of walls to get to the next level, ie. Large Stone Walls, Fortress, etc.
Still maintain that crying on the pitch should warrant a 3 match ban
You have to build the wall upgrade when the population reaches the right level in order to increase the tech level of buildings!
This can lead to some better discussion than just how to get new levels of city/castle. For instance, I've noticed a nagging problem with some castles in the game: They are very difficult to grow and tech up. Not all of them to be sure - just the ones that start at a particularly low base population.
Nottingham comes to mind. Nottingham IMO is a worthless castle. It starts with a very poor population, and typically will have to wait a LONG time to upgrade to the considerably-more-useful fortress level. On top of that, it starts with low castle military buildings, meaning you have to build it up really hard to even make it useful as a castle, not to mention have it ready for the Fortress-level buildings when you get there. Even all of that wouldn't be too bad... except that by the time you get it to being a fortress, the action has moved away from its area. Even if you don't own the entire British Isles when it upgrades, you're probably mostly there, which means you'll have closer places to the action to build troops. If you own the entire isles, this is even worse, since now you'd have to ship all the Nottingham troops to the action by sea. This trend continues for other low-population castles in other factions too: you often expand out away from them before they become very useful.
So then the question is, what should be done with such troublesome castles? In the case of Nottingham at least, even installing a bigtime chivalrous governor and building all farms ASAP hasn't been enough to ramp it up to usefulness when I need it, in my experience. I imagine it goes the same for other similar castles, but I haven't had time to play with them as much. As a result of what I've noted, I invariably turn Nottingham to a city as soon as possible - it's actually easier to get good fighting troops out of London, and Nottingham makes a good coastal trading city anyway. Is this the right move in general for such situations? If it is, what population makes a good cut-off, below which you should flip the castle to a city? Assume we're talking about factions that at least need some castles to wage war successfully - the ones that don't obviously will flip to cities as much as possible.
If you have a castle and want to keep it one but expand quickly, you should start by getting all farm upgrades as they get available at the very first only superceded by the actual castle upgrades. Your second priority are to get at least the base level roads and chapels. Third priority is to get the unit producing structures, depending on faction.
You could also do it the cheap way and convert early castles into villages/towns and build farms and have a chivalrous governor inside as those tend to grow at approx double the speed. The building speed is constant so it doesn't hurt you to build farms there as long as you plan to switch to castle eventually. Just make sure you switch at about a pop of 6000 (when convert to large town becomes available) as you do want to build the basic castle structures.
When building the town, you only want farms, basic roads, basic church and barracks.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
When building the town, you only want farms, basic roads, basic church and barracks.
AND the various buildings for building Artillery, plus the port line. They Convert too and the port line gives trade benefits for growth.
Ther bad thing about converting castles to towns and then back is that when your city can be converted into a fortress or citadel, you will lack all of the basic military structures to upgrade forcing you to wait at least 15 turns for all of the lower ended buildings to be built
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
You'd really only lack the archery buildings and the stables, you'd have barracks on the maximum or close it however.
Stables aren't that big of an issue as the fortress/citadel upgrades themselves supply you with fairly decent heavy cav. Just the very late units will still need time.
Its really a trade-off which way you do it (town-castle or castle+) but the way to do it remains the same.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Bookmarks