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Thread: 1.2/1.3 Community Buglist

  1. #361

    Default Re: 1.2 Community Buglist

    I add this one:

    - Sometimes, when a chivarly unit charges another, the attacker will get stuck into "charging" state and will not fight the enemy, therefore getting massacred.

  2. #362

    Default Re: 1.2 Community Buglist

    Battle Map

    * The 2 AI seige wooden tower bug(for lack of a better name)

    This has now changed to this :

    UPDATE!!! :
    1.3 unspecified error during sieges with ally:
    - 2 AI armies
    -Siege battles
    -Fort, Motte & Bailey, Town(level 1 defense)
    -AI army uses firing siege equipment
    -AI army attacks towers or walls that are under control either by you or the other AI!!!
    -The AI army firing the siege weapon havent moved their infantry yet.

    In essence any settlement with those small wooden walls can cause a crash...This differs from 1.2 as i remember testing it on wooden castles and large towns with larger wooden defences that quite clearly caused a CTD...this time not anymore...However I managed to test multiple times with these small wooden defences using the retrofit mod and had not a single crash...Kingdoms is free of this...So if you know whats best for you...use the retrofit mod...again im stumped why this CTD doesn't affect the retrofit mod and leads me to believe it something to do with the changes to the AI scripts...

    http://shoguntotalwar.yuku.com/topic/16419?page=2
    Last edited by Generals_Bodyguard; 09-08-2007 at 16:39.

  3. #363

    Default Re: 1.2/1.3 Community Buglist

    How about this for a Bug? I just spent 90 minutes downloading the freaking 1.3 patch (for the second freaking time tonight!!!) and it tells me that the 1.3 patch can't be applied to the 1.0 version!!!!. On top of that the website, does not have an link to download the 1.1 or 1.2 patch, nor does it tell you that the 1.3 won't work unless you download one of the previous versions!!!! All of which is on top of the fact that you have to get the patch from an 3rd party provider who makes you give them private information in order to get the patch.

    Please pardon the cursing but I am

    I bought a game and patches are part of the game. I ought not to have to go to a third party to get my patches and I the patches should work on the game that I bought!!!!!!!!

    EDIT: ~sapi
    Last edited by sapi; 09-09-2007 at 07:13.

  4. #364
    Guest Gaius Terentius Varro's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Not sure it's a bug but in America's campaign the "fiscally challenged" trait does not have a counter since you can't build grain silo or higher when playing the natives. Mebbe CA wanted to portay the natives as ignorant savages but one can't leave a governor in the settlement or he'll get the trait.

  5. #365
    Member Member Mr Frost's Avatar
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    Default Re: 1.2 Community Buglist

    Quote Originally Posted by FactionHeir
    ... Kingdoms also has the same bugs as M2TW with likely an added few.
    Now that you mention it in the Kingdoms expansion Americas campaign , none of the starting family members of any faction have any loyalty . None , zero , not a sausage !
    I highly doubt this is a "feature" , so I'll call it a bug or if you prefer an .
    The other campaign starting family members have loyalty scores that seem to average about 5 {pretty normal starting score} , it's just in America they don't seem to give a damn
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  6. #366
    Guest Gaius Terentius Varro's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Yupp all but Spanish and Mayan Faction heirs get no LoyaltyStarter 1 so I was forced to add it to descr_strat.txt to instead of killing them off since they can rebell and take the whole army with them

  7. #367
    Amazing Mothman Member icek's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    teutonic order lose mangonels in their lv3 siege equipment building. Manufakture looks like in m2tw and i saw in crusaders campaign that lv3 building had mangonels in it.

  8. #368

    Default Re: 1.2/1.3 Community Buglist

    I made a mistake in my last post.
    The Merchant Guild HQ gives only +1 global instead of +2 global.
    If it were the Master Merchant Guild, it would be just fine.
    Using 1.2 vanilla

  9. #369
    Amazing Mothman Member icek's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Apachean prises Sun God for their accomplishments in battle.

  10. #370
    Member Member Bobo's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    - Apache "armour" upgrade not visible
    - Apache +1 Experience for recruited "Knights" (?) not visible
    - Apache Free upkeep slots not visible

    Don't know whether they do work behind the scenes, though.
    Pa bati kachó no falta palu.

  11. #371
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    In Kingdoms (Britannica) there is still no difference between a master swordsmith and a HQ. Both give a 1 XP global bonus. There is no need to upgrade to a HQ.

    In Kingdoms (Britannica) the cannon foundry in a Norwegian citadel gives 2 x 3 serpentines in stead of three serpentines and three cannons. It reads like this:
    Serpentine (max available 3) - culture required: 40% Norwegian.
    Serpentine (max available 3) - culture required: 40% Norwegian.
    The second line could be a typo and should possible be a cannon.
    Tosa Inu

  12. #372
    Member Charge's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    As I don't installed 1.2 an 1.3 patches, I'm asking you : is shield bug fixed?

  13. #373
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Quote Originally Posted by Charge
    As I don't installed 1.2 an 1.3 patches, I'm asking you : is shield bug fixed?
    Yes. That was fixed together with the two handed bug in 1.2
    Tosa Inu

  14. #374
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    I do not recount ever seeing it before 1.3, and it is a rather annoying and somewhat major bug:

    Bug: The AI can move its artillery at running speed.

    Observation: When the AI forces its army that contains artillery pieces on the battlefield to move at double speed while in its standard formation (more or less), the artillery pieces will often "run" after as well. However, this only applies to the men pushing the artillery piece and the artillery pieces themselves. The men not actively manning the artillery still move at their old walking speed.
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  15. #375
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    In Kingdoms, a unit (noticed it for spear militia) cannot be upgraded to padded armor if having a experience chevron(s)!?

    Some screenshots:
    Spoiler Alert, click show to read: 
    Although there are 3 Spear militia ready to be upgraded with padded armor, they are not shown as available to retrain




    Spoiler Alert, click show to read: 
    As you can see, there is a Leather tanner in the city



    Spoiler Alert, click show to read: 
    Here you can see two units that should be upgraded with the padded armor, but only one (without the chevron) is ready to upgrade


  16. #376
    Unpatched Member hrvojej's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Plenty of units in Kingdoms: Americas are missing in-game text descriptions. I haven't played other campaigns enough to see whether this is also the case.

    It would seem that the first line of the speech is sometimes missing in Crusaders (Antioch). The camera pans over my units for some time, but no speech or subtitles show up. Then the units would cheer as if a line was just delivered, and the general would give what is usually a last line of speech before the battle.

    In my Crusaders campaign I saw that AI Jerusalem had two Marshall of the Templars units, which is supposed to be unique. I haven't researched it further though.

    Unit cohesion is still horrible.
    Last edited by hrvojej; 10-02-2007 at 12:05.
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    Some people get by with a whole lot more - A. Eldritch

  17. #377
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Sure this has probably been covered- (1.2)

    Scots (at least) pikemen dropped pikes and switched to swords when chgarged by cav in a recent Grand camp.

    Hates Rebels trait has no effects listed, so presumably no actual effect.

    Oh and the small unit graphics for Russian spear and archer militia units look incredibly poor.
    "England expects that every man will do his duty" Lord Nelson

    "Extinction to all traitors" Megatron

    "Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson

  18. #378
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    If the maximum items are used during diplomacy (default 8) and the offer is rejected, no more further diplomacy is possible as the left hand column now reads "no more offers possible".
    This is a bug as the number of items should only affect a current transaction and not bar any future ones. (i.e. it is possible to go for 7 and another 7 during the next cycle in the same screen)
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  19. #379
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Some sea trade lines are missing sometimes in Kingdoms Britania campaign (haven't played any other yet, therefore I don't know about them). The trade itself is not affected, only its graphical representation is.

    After a reload, the lines reappear, only to disappear again after a few turns.

    I started noticing this after building Docklands in one of my cities.

  20. #380
    Guest Boyar Son's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    click "continue campaign.......goes back to meneu....
    Last edited by sapi; 10-14-2007 at 11:58.

  21. #381
    Norse Archer of Blood & Spirit Member SeekerDK's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    I found a very annoying bug. When holding Stockholm, a heretic spawned, which of cause is irritating in it self, but he spawned on Gotland, which is that little Island just south of the city, where I can't land with my agents. Thus he just sits there and converts my city until it revolts. I believe this is a bug, since there is no counter action against it.

    The Norse Axemen seems pretty much ineffective in some situations (at least preforming WAY below stats). Other post ha let me to believe that this is a general (animation) issue for 2 handed fighters?

    And wall path finding needs tweaking. I've experienced numerous times, when moving around on walls, that half the group stands still when ordered to move, not temporarily, but simply stand their ground until several feverish and annoyed clicks to get their B-hinds moving. Generally groups splitting up by getting caught in obstacles or some of the men simply not moving, is something I experience in pretty much every major battle.

  22. #382
    Gognard Member MikeV's Avatar
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    Exclamation Major CODE bug in Family Tree

    Playing as Spanish, here's the current family tree:

    Note that the left-most son of the heir has been "married into" the family by the Princess.
    Faction leader dies, here's the new family tree:


    BAM! Entire family tree wiped out.

    Yet another reason to LET US CHOOSE OUR OWN HEIRS!
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  23. #383
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Kingdoms: Britannia campaign - found a broken battle map, west of Inverness.

    Broken tile is marked with the circle
    Spoiler Alert, click show to read: 


    There's no way to reach enemy positions
    Spoiler Alert, click show to read: 

  24. #384

    Default Re: 1.2/1.3 Community Buglist

    youd think with this big list that those little devils would come out with a patch.

  25. #385
    Member Member irishron2004's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    For those that like to build as much as they can as fast as they can, be it bouildings or units, especially using cheats to maximum effect, You will eventually get end-of-turn slow crashes that can caues a warm reboot. It is about 80 regions held and/or 150-200 units completed in one turn. I have replicated it with an nVidia 7500LE and an ATI x1950pro video cards on the game's lowest graphical settings.

  26. #386

    Default Re: 1.2/1.3 Community Buglist

    spearwall halberdiers are useless when used by ai as the ai army leaves them behind and its army gets seperated and easily defeated.

    this is a bug.

    the only fix can only come by speeding up marching speed of halberdiers.

  27. #387
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Here are two family tree bugs I have found in Kingdoms:

    1.) Play as Scotland in the Brittania campaign. In the campaign startup screen, both England's and Scotland's stories tell of King Alexander being married to the English princess Margaret. But, start a Scottish game and Alexander is single. Also, he is the only person on the tree. He has an official faction-heir if you look at the army list. But that faction-heir is not on the tree. Plus, the heir will marry and have kids. But they won't be on the tree.

    I haven't played Scotland long enough to know what happens if Alexander dies. I don't know if the heir will become the faction-leader.

    2.) Play as the Byzantines in the Crusade campaign. Emperor Manuel's wife is passed away already. But, he keeps having children...

    I guess he got over her death real quick...


    Knight of the Order of St. John
    Duke of Nicosia

  28. #388

    Default Re: 1.2/1.3 Community Buglist

    explosive shells hitting and flinging units all over and they all get up unhurt!!!!!
    randomness
    aww hell no

  29. #389

    Default Re: 1.2/1.3 Community Buglist

    Lithuania Killing Crusade Mission don't work!!!

    When Crusading Nobles appear to help TO, Lithuania receives an Assassination mission to kill him offering 4000 florins!

    But it don't work. If Lithuania kills him by assassination (or in combat) the result is Mission Failed!!



    At a side note, i am sad to see so many NEW FEATURES of Kingdoms, with so many marketing on it not working...
    - Crusades Forts of Wood
    - Wales don't get reinforcements
    - Kalmar Union don't give any new unit to Denmark
    - Unique Units of Crusades can't be retrained
    - Teutonic Order leader without his skin
    - Apaches armour upgrades not working
    And now this Lithuania Killing mission failure, etc. etc.

    This only in very announced features of Kingdoms!!!!

    What kind of testers have CA to allow the game to be published with these SEVERE faults in the new features???

    How we can have hope that CA improve the great AI problems or other kind of bugs coming from vanilla if they don't have attention to the new ones???

    And why they first deny us a patch for Kingdoms!!!? Just for appear they do a favour to FIX it now in the announced patch!!!? We (fans who bought the game and love TW series) deserve better from CA!! It seems they just want money and selling and ignore the great problems that game has and if someone wants to play a competitive and freebug game must wait for user modders because CA don't give a damn and this is sad!!!
    Last edited by PorT_Lobo; 01-03-2008 at 16:29.
    Falas Português? Então participa no PorT Fórum de M2TW!!

  30. #390

    Default Re: 1.2/1.3 Community Buglist

    I suppose this is a feature and not a bug, but it annoys the heck out of me.

    Camera will shake when some heavy projectile (siege equipment or all type of cannons) hits nearby. This is particularly infuriating in siege battles, as with all the shaking caused by the projectile hitting the walls I cannot select my own units.

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