AI still not behaving very sensibly in 1.2 with siege artillery.
I was defending Dijon (as French) against HRE attack. They had 4 ballistae. First up they blew down my gate (which their spy had already opened), then knocked a hole in the wall next to the gate. So far, so good.
Then 3 ballistae went walkabouts near to my wall to attack I don't know what, whilst the fourth marched straight for the hole in the wall (not I suspect to make a withdrawal) where it was butchered by the defending spearmen.
Is there any way to make the AI artillery do the sensible thing and sit still and attack the nearest towers /walls and not wander off and get killed?
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