I´ve noticed something with Dread when city management is determined (with more than one character in the city), it´s the one with less Dread who becomes governor. Chivalry works allright, the one with higher Chiv is the governor.
And then something with the rules of sucession (though that´s like it was in 1.1 before): When a Man without a mature son becomes King, his younger brother becomes the heir. So far so well, however, shouldn´t the king´s son, when comes of age, become the heir?
I´m not really sure whether that´s a bug, but there´s a sort of pathfinding issue on the campaignmap as well. When you order an army (or ship) somewhere, and there´s a visible hostile or neutral obstacle (namely the control zone of another army, ship or city), the army or ship still use the straight way and get stuck in the control zone. If I remember correctly, in RTW units move around obstacles they can see. This cost me a whole crusade army, by the way.
Bookmarks