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Thread: 1.2/1.3 Community Buglist

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  1. #1
    has a Senior Member HoreTore's Avatar
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    Default Re: 1.2 Buglist

    Bug:

    The great cross still wont go through the gate when sallying. Just sallied from Antioch, when I selected the cross and clicked anywhere outside the gate, it would flash the movement arrow for a second, and then disappear, not moving an inch.
    Still maintain that crying on the pitch should warrant a 3 match ban

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 Buglist

    Three more bugs:

    Campaign map:
    - Ransoming back a family member (or the AI ransoming its family member) without ransoming a general's bodyguard (sometimes only the family member gets caught) will result in his instant death as the unit cannot be displayed without bodyguards. The family will show him as having died peacefully.

    - Moving a group of fast and slow units (i.e. cav with infantry/artillery or infantry with artillery) together and then disbanding all slow units will result in the fast units losing all their remaining movement points down to how much the slow units had left.

    - Generals (non family members) dying are still displayed as family member deaths in the faction announcements.
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  3. #3

    Default Re: 1.2 Buglist

    Immediately upon loading the game after updating with the 1.2 patch I checked the upgrades from the Master Swordsmith's Guild and the Woodsmen's Guild HQ. The Woodsmen's HQ gave 2 experience chevrons globally even in its city (Nottingham) which should give 3 and these cannot be futher upgraded to 3 at the HQ. The Master Swordsmith's Guild, however, gave 3 experience points globally to Mailed and Feudal Knights. Dismounted Feudal Knights and English Dismounted Knights get no experience bonus. Mounted knights received 1 experience point in castles that have no Swordsmith's Guild.

    So it seems that the bonus which the archers lost at Guild HQ has been given to mounted knights. I guess when they reprogrammed these they got the instructions reversed. (Or is this subtle class warfare?)

  4. #4

    Default Re: 1.2 Buglist

    Hey, the 1.1 bug list has all gone by by, even tho 1.2 isnt 'officially' out yet (?).

    That and I'm sure someone has seen it, but the Trait 'Intelligent' is spelt with 3 L's in the game.

  5. #5
    Masticator of Oreos Member Foz's Avatar
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    Default Re: 1.2 Buglist

    Quote Originally Posted by Whacker
    Another ... "bug". I'm hesitant to call it a bug because it's probably more of a 'matter of taste', but it's a bit excessive. In the v1.2 unofficial, corruption seems to be out of control. In v1.1 it wasn't very noticable, in v1.2 I'm struggling to keep my finances in order while maintaining a modest, reasonable sized standing army and keep improving my cities. I checked the income tab and I'm losing a LOT to corruption. Think perhaps this should be toned back some.
    My guess is this is an intentional design decision meant to be a BIG drag on rapid expansion, due to the various reports of people beating the game so damn quickly and easily. As corruption is a function of distance to capital, it is the single most significant economic factor the devs can use to punish rapid expansion, and it's likely that's exactly why it is much higher now. You almost have to wait for your economy to develop to keep your war machine going, which means games will now be much more reasonably paced and as a result the AI will have a chance to develop better and put up a better fight hopefully. Also, it serves as a further reward for choosing the city government branch over the much easier happy-building tree: IIRC government is responsible for keeping corruption in check.

    Quote Originally Posted by FactionHeir
    - Generals (non family members) dying are still displayed as family member deaths in the faction announcements.[/B]
    This one is simply a matter of semantics. The game code always refers to anyone on the family tree as "family." So from the game's point of view, anyone on the family tree is a family member. This would be exactly why you adopt prospective generals, or they marry into the tree: it really is even treated like a family, even if they're not direct blood relatives. I don't think there's anything wrong with this particular item, we just have to adjust our thinking: all generals ARE really family members.
    Last edited by Foz; 04-19-2007 at 04:43.


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  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 Buglist

    Quote Originally Posted by PutCashIn
    Hey, the 1.1 bug list has all gone by by, even tho 1.2 isnt 'officially' out yet (?).

    That and I'm sure someone has seen it, but the Trait 'Intelligent' is spelt with 3 L's in the game.
    They fixed that in 1.2 btw.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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