My guess is this is an intentional design decision meant to be a BIG drag on rapid expansion, due to the various reports of people beating the game so damn quickly and easily. As corruption is a function of distance to capital, it is the single most significant economic factor the devs can use to punish rapid expansion, and it's likely that's exactly why it is much higher now. You almost have to wait for your economy to develop to keep your war machine going, which means games will now be much more reasonably paced and as a result the AI will have a chance to develop better and put up a better fight hopefully. Also, it serves as a further reward for choosing the city government branch over the much easier happy-building tree: IIRC government is responsible for keeping corruption in check.Originally Posted by Whacker
This one is simply a matter of semantics. The game code always refers to anyone on the family tree as "family." So from the game's point of view, anyone on the family tree is a family member. This would be exactly why you adopt prospective generals, or they marry into the tree: it really is even treated like a family, even if they're not direct blood relatives. I don't think there's anything wrong with this particular item, we just have to adjust our thinking: all generals ARE really family members.Originally Posted by FactionHeir
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