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Thread: 1.2/1.3 Community Buglist

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  1. #1

    Default Re: 1.2 Buglist

    Quote Originally Posted by FactionHeir


    I had 3 occur to me as well. Very annoying and I agree that this can be classified as a bug. Currently the only way you can continue battle is by pressing any hotkey for pause or increasing game speed. By default that is 'p'.

    As for 4, if the AI gets sufficient funding, it eventually will build longbows. Only currently missile training facilities in castles are very low priority for the AI to build. Possibly this can be changed for factions in the descr_strat.
    About the Longbowmen, the AI english faction had built many powerful armies and they had advanced tech in the citadels, so i think isn't a question capabilities but about behaviour that should be corrected. Sorry i have no experience in modding for work with that archive, thanks FactionHeir.

    Talking about the Crusade as i say before, now i think that this shouldn't be called "bug", the Pope have disbanded the crusade so i think that this was a very strange campaign, anymore.

    Turning to the point 2, the translation to spanish, Hungary have the same problem than Denmark, they say "We, England..."

    I forget it: i'm playing 1.2
    Last edited by Psiloi; 06-26-2007 at 14:58.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 Buglist

    Yes, there are several translational errors and trait misnomers in non English versions from what I have heard. Hopefully those will be fixed eventually.


    New bugs:
    - During battle, if a spear unit has ever entered schiltrom formation and is currently not in schiltrom formation, moving it anywhere will cause it to resume back to a schiltrom-like formation, where they are setup exactly the same way but do not count as an actual schiltrom. I.e. they use a much tighter formation and guard all sides.

    - Newly introduced into 1.02: Generals denoucned for heresy are now counted as "died in battle" on the family tree instead of "denounced" as it used to be.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  3. #3
    Member Member WhiskeyGhost's Avatar
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    Default Re: 1.2 Buglist

    I have noticed a minor error with javelin infantry (haven't seen it discussed here with using search engine)

    Apparently, javelins are considered siege engines, cause thats how they respond sometimes (for example, when telling them to stop firing)


    "Don't mind me, i happen the have the Insane trait....." -Me

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 Buglist

    I'm not quite sure what you mean, but I suppose you mean a mediterranean accent general telling his missile troops to cease fire, but saying "Artillery units, hold your fire."?
    That happens for any ranged unit for this accent and I think I reported that a few pages back. (actually not quite sure anymore, but sapi will figure )

    That is what you meant though, right?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Amazing Mothman Member icek's Avatar
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    Default Re: 1.2 Buglist

    well, im now pretty sure they didnt fix guild bug. i yesterday obtained archer's guild (lumberjack) and for testing purpose i put 1 longbows unit in queue, saved game, checked queued future unit's stats that show 1 exp point, loaded game, checked again and that point was gone. Yes i know i can put units into recruitment at the end of turn but... its a bug.

  6. #6

    Default Re: 1.2 Buglist

    Just started a campaign as the Scots, and hello, the pre-battle speech is the same as the English. They even say "For England" etc quite funny when your about to join battle against the English King.
    Posted by John_Longarrow
    Plus there is just something fricking cool about fricking elephants with fricking cannons on their heads.

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2 Buglist

    Please do note the language version of your bug if you are playing a non-English version. Otherwise the devs get all confused.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  8. #8
    Amazing Mothman Member icek's Avatar
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    Default Re: 1.2 Buglist

    Quote Originally Posted by icek
    well, im now pretty sure they didnt fix guild bug. i yesterday obtained archer's guild (lumberjack) and for testing purpose i put 1 longbows unit in queue, saved game, checked queued future unit's stats that show 1 exp point, loaded game, checked again and that point was gone. Yes i know i can put units into recruitment at the end of turn but... its a bug.
    the same problem appear for ships when we have an admirality building

  9. #9
    Member Member Didz's Avatar
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    Default Re: 1.2 Buglist

    Couple more issues I noted during my current game:

    1) Defending a ford in the Yereven Region, I had fired all my arrows into the enemy crossing the river and decided to withdraw from the battle before i was overrun, but for some reason my troops went into rout mode but simply refused to move.

    2) Preparing to a fight a battle consisting of two stacks against two enemy stacks I clicked on NIGHT ATTACK to see if I could prevent the enemy reinforcements interfering only to find that my reinforcing general was scared of the dark too which actually increased my disadvantage. So, I cancelled the night attack only to discover that my reinforcements were now permanently excluded from the fight.
    Didz
    Fortis balore et armis

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