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Thread: 1.2/1.3 Community Buglist

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  1. #1
    Member Member Bobo's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    - Apache "armour" upgrade not visible
    - Apache +1 Experience for recruited "Knights" (?) not visible
    - Apache Free upkeep slots not visible

    Don't know whether they do work behind the scenes, though.
    Pa bati kachó no falta palu.

  2. #2
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    In Kingdoms (Britannica) there is still no difference between a master swordsmith and a HQ. Both give a 1 XP global bonus. There is no need to upgrade to a HQ.

    In Kingdoms (Britannica) the cannon foundry in a Norwegian citadel gives 2 x 3 serpentines in stead of three serpentines and three cannons. It reads like this:
    Serpentine (max available 3) - culture required: 40% Norwegian.
    Serpentine (max available 3) - culture required: 40% Norwegian.
    The second line could be a typo and should possible be a cannon.
    Tosa Inu

  3. #3
    Member Charge's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    As I don't installed 1.2 an 1.3 patches, I'm asking you : is shield bug fixed?

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Quote Originally Posted by Charge
    As I don't installed 1.2 an 1.3 patches, I'm asking you : is shield bug fixed?
    Yes. That was fixed together with the two handed bug in 1.2
    Tosa Inu

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    I do not recount ever seeing it before 1.3, and it is a rather annoying and somewhat major bug:

    Bug: The AI can move its artillery at running speed.

    Observation: When the AI forces its army that contains artillery pieces on the battlefield to move at double speed while in its standard formation (more or less), the artillery pieces will often "run" after as well. However, this only applies to the men pushing the artillery piece and the artillery pieces themselves. The men not actively manning the artillery still move at their old walking speed.
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  6. #6
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    In Kingdoms, a unit (noticed it for spear militia) cannot be upgraded to padded armor if having a experience chevron(s)!?

    Some screenshots:
    Spoiler Alert, click show to read: 
    Although there are 3 Spear militia ready to be upgraded with padded armor, they are not shown as available to retrain




    Spoiler Alert, click show to read: 
    As you can see, there is a Leather tanner in the city



    Spoiler Alert, click show to read: 
    Here you can see two units that should be upgraded with the padded armor, but only one (without the chevron) is ready to upgrade


  7. #7
    Unpatched Member hrvojej's Avatar
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    Default Re: 1.2/1.3 Community Buglist

    Plenty of units in Kingdoms: Americas are missing in-game text descriptions. I haven't played other campaigns enough to see whether this is also the case.

    It would seem that the first line of the speech is sometimes missing in Crusaders (Antioch). The camera pans over my units for some time, but no speech or subtitles show up. Then the units would cheer as if a line was just delivered, and the general would give what is usually a last line of speech before the battle.

    In my Crusaders campaign I saw that AI Jerusalem had two Marshall of the Templars units, which is supposed to be unique. I haven't researched it further though.

    Unit cohesion is still horrible.
    Last edited by hrvojej; 10-02-2007 at 12:05.
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