- Apache "armour" upgrade not visible
- Apache +1 Experience for recruited "Knights" (?) not visible
- Apache Free upkeep slots not visible
Don't know whether they do work behind the scenes, though.
- Apache "armour" upgrade not visible
- Apache +1 Experience for recruited "Knights" (?) not visible
- Apache Free upkeep slots not visible
Don't know whether they do work behind the scenes, though.
Pa bati kachó no falta palu.
In Kingdoms (Britannica) there is still no difference between a master swordsmith and a HQ. Both give a 1 XP global bonus. There is no need to upgrade to a HQ.
In Kingdoms (Britannica) the cannon foundry in a Norwegian citadel gives 2 x 3 serpentines in stead of three serpentines and three cannons. It reads like this:
Serpentine (max available 3) - culture required: 40% Norwegian.
Serpentine (max available 3) - culture required: 40% Norwegian.
The second line could be a typo and should possible be a cannon.
Tosa Inu
As I don't installed 1.2 an 1.3 patches, I'm asking you : is shield bug fixed?
Yes. That was fixed together with the two handed bug in 1.2Originally Posted by Charge
Tosa Inu
I do not recount ever seeing it before 1.3, and it is a rather annoying and somewhat major bug:
Bug: The AI can move its artillery at running speed.
Observation: When the AI forces its army that contains artillery pieces on the battlefield to move at double speed while in its standard formation (more or less), the artillery pieces will often "run" after as well. However, this only applies to the men pushing the artillery piece and the artillery pieces themselves. The men not actively manning the artillery still move at their old walking speed.
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In Kingdoms, a unit (noticed it for spear militia) cannot be upgraded to padded armor if having a experience chevron(s)!?
Some screenshots:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Plenty of units in Kingdoms: Americas are missing in-game text descriptions. I haven't played other campaigns enough to see whether this is also the case.
It would seem that the first line of the speech is sometimes missing in Crusaders (Antioch). The camera pans over my units for some time, but no speech or subtitles show up. Then the units would cheer as if a line was just delivered, and the general would give what is usually a last line of speech before the battle.
In my Crusaders campaign I saw that AI Jerusalem had two Marshall of the Templars units, which is supposed to be unique. I haven't researched it further though.
Unit cohesion is still horrible.
Last edited by hrvojej; 10-02-2007 at 12:05.
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
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