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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Smile Regional organisation of an empire in M2:TW.

    Greetings fellow emperors, kings, sultans, and others !

    I'd like to know how everyone manages their empires in terms of regions. I find it difficult to keep track of building, recruitment ques so here's what I do.

    For example as the English, I organise the empire inot regions such as: Normandy, Bourgogne, Flanders, England, Scotland, Ireland etc.

    This way I can actually remember what guild I'm targetting, what I'm supposed to be building etc. Of course I never play on auto manage anything. I do everything myself including taxation.

    Another method I employ is to group settlements by type, then region. So for example, as ENglish, All castles in FRANCE would get upgraded simultaneously.

    This has the added benefit that once you have very large settlements your ques don't stall as often since you can space your construction to make sure that no more than a limited number of settlements START building in the same turn.

    If anyone has any other or better methods fire away !
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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    I also don't use auto taxations/building and do everything myself.
    However, I just give orders as I see them. Scroll around the (hugely laggy) campaign map and scout for settlements missing the construction icon and let them do something.
    Before ending my turn, I do a quick check on the cities tab whether I missed any settlement or not.
    That way you also don't lose turns waiting for other settlements to finish their building and you won't have every place identical.
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  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    I do that sometimes but the problem is it takes a huge deal of time. If you groupd by settlement type for example:

    Normandy = Rennes (Large City) + Caen (Large City)

    Then you go into the que at end of turn and add a FULL que to both the settlements. Now you no longer have to look at those cities for many, many turns provided you have enough cash.

    Then you hit end turn.

    Next turn you select England region = London, Nottingham, Caernavoron (sorry I don't know how to spell it).

    Now you add in a FULL que.

    ... and so on.

    Now you allow ALL the ques to finish then you restart the procedure.

    This way you have a system of management which allows you to coast through the game rather than having to check ques constantly. It also helps your cash flow a lot since you space by at least one turn building ques per region. That means that all cities etc don't have to be building at the same time.

    I prefer this way, as I feel it's more organised.

    Edit: forgot something, naturally to do this you need settlements at ideally the same population level. I achieve this through controlling the taxes and also (thanks to PureFixer) through governors.
    Last edited by Shahed; 04-10-2007 at 16:41.
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  4. #4
    Member Member Matty's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    just check the cities list and see if there are any not building. Incidentally, I also do this for my agents.

  5. #5
    Heavy Metal Warlord Member Von Nanega's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    I break my Empire down into "districts". English, French, Spanish...etc.
    I then build them to be self supporting in terms of recruiting and finance. I probably lose a little money this way, but eventually I can raise an army just about anywhere.
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  6. #6
    Corrupter of Souls Member John_Longarrow's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    I think I'm the anomoly here then. I go through all settlements as the last thing I do each turn and make sure I've got what I want set for each. This is mostly to verify I'm squeezing every possible florin out of the populace, but it also helps make sure I don't forget to build something or forget about an agent or army.

    Once you get in the habit it takes only a few seconds per province, so its not that big of a drain on time. It also helps me spot rebels and heritics I'd otherwise miss.

  7. #7
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Regional organisation of an empire in M2:TW.

    Quote Originally Posted by Matty
    just check the cities list and see if there are any not building. Incidentally, I also do this for my agents.
    I don't think I've ever seen this. Where is it?

  8. #8

    Default Re: Regional organisation of an empire in M2:TW.

    I tend to keep 1 Castle centralized in an area. for example, British isles is all citys apart from nottingham, france will be all citys apart from 1 castle.
    Although nearer my frontlines i tend to have 2 or 3 castles depending on how large my frontline is.

    I then like to have a small patrolling force or 2 around the areas to deal with rebels and can build better troops incase of a larger attack.

    I am always too cautious over guilds though, i hate wasting them and i think i read that your faction can have only 1 master guild of a specific type built, so i tend to wait too long on them. Is that right ?
    So im always second guessing myself, do i build such a guild here, or wait till i have this region and try to get it here?

    How do you deal with guilds?

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