As the topic states, how would I go about deactivating them? I'm guessing the vegetation file in the unpacked data folder, but its got enough stuff in it that I won't try it out one by one :)
If anyone knows, please advise!![]()
As the topic states, how would I go about deactivating them? I'm guessing the vegetation file in the unpacked data folder, but its got enough stuff in it that I won't try it out one by one :)
If anyone knows, please advise!![]()
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Errm so I stumbled on descr_geography_new.txt and descr_aerial_map_ground_types .txt which both seem to have something about forests and some variables associated with them.
As they seem to lack any comments, I can't quite make out what those words and values mean![]()
Figure someone can have a look and see whether they control tree movement on the campaign (aerial) map and what values to change to make em static or of lower quality at least?
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
You'd need to edit the actual models I'd say.
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