
Originally Posted by
Whacker
Thanks Caliban.
I actually went into the .exe with a hex editor and ripped out what I think is the console command section. It's ugly but I parsed and cleaned up some of it. Still working on cleaning it up now.
In the interest of time and expediency, could I post this and perhaps get some comments and feedback on it? The main thing I'm curious about is a number of these commands do not work at all, meaning the engine does not recognize them as valid and the '?cmd' option does not produce any results. Are some of these perhaps disabled in the build that's shipped to us? Is there some kind of command-line option for the medieval2.exe that enables these?
Yep definatley post them if you wish. Alot of the commands are only available to us in debug mode, the retail.exe will only support a few.
I pretty much started with the same list you have there and then went through and checked which ones worked in retail mode.
This is the list I found worked with retail medieval2.exe (1.2 leak):
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