I haven't posted regarding the patch, but it does bring up one thing I read a while back. Rather than having only a couple "mega" patches that it would be better to have several smaller patches. Set ongoing deadlines. Any fix that resolves a bug gets put into the next patch. If something is found at the last minute that causes problems, remove it and release the rest. I'd rather see several incremental updates that improve the game bit by bit, than one huge update that due to it's enormous size and the promise that it'll fix a vast majority of the problems gets delayed because of one unforeseeable glitch.
So far reports say that the unofficial 1.2 patch works as intended (you do need to install over a fresh 1.0 copy). Why can't we get the patch minus the code that causes the problem. Why delay the entire thing. Release what you have, and keep moving forward. Since the original release of M2TW couldn't be released in a perfect state, why try to make this one patch perfect with all the fixes you intended for it.
Or maybe this is just too simple of a concept.
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