Results 1 to 30 of 392

Thread: Latest update on 1.2 patch from Sega/CA

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Latest update on 1.2 patch from Sega/CA

    fenir, you really are tempting me here, and if you weren't australian I'd be doing nasty things to you about now
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  2. #2
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: Latest update on 1.2 patch from Sega/CA

    Since this topic is now for all patch 1.2 discussion I'll mention this. If the Pope asks you to cease hostilities you can no longer continue to hold an enemy under siege. You will be excommunicated. As I just found out the hard way

    Still, thats a good change.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  3. #3
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: Latest update on 1.2 patch from Sega/CA

    @Fenir & Sapi: .
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Quickening
    Since this topic is now for all patch 1.2 discussion I'll mention this. If the Pope asks you to cease hostilities you can no longer continue to hold an enemy under siege. You will be excommunicated. As I just found out the hard way

    Still, thats a good change.
    Was like that in 1.1 already. :p

    Any news on the other two tests I was asking about? I mean you are bound to have killed at least 1 enemy army so far right? (for the display thing)

    As for the experience bonus you got the buildings yet? :D
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Member Member Durallan's Avatar
    Join Date
    Dec 2006
    Location
    South Australia!
    Posts
    461

    Default Re: Latest update on 1.2 patch from Sega/CA

    Hey FactionHeir what were the other tests you wanted done?

    EDIT: (instead of making ANOTHER post :P ;) )

    I'm not too sure Sinan, thats what I thought too! for some people it seems not?
    Last edited by Durallan; 04-13-2007 at 15:28.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Durallan
    Hey FactionHeir what were the other tests you wanted done?
    Originally Posted by FactionHeir
    Did CA fix the retraining bug? I.e. having buildings that give global or local boni to experience of units trained but units come out green? Its not in the patch readme, but I'd rather ask to make sure before reporting it again for the buglist.
    You can try to see if it happens by having a building (i.e. jousting lists or barracks) which gives experience boni (to cav and armoured sergeants respectively) and train said units. Instead of ending turn when training, save and reload. Do not reset the queue after loading. Now end turn and see if the units are green or not. (ie. available for retraining)

    Could you also check for the text "Your Forces Melt Away" and "Enemy Army Routs" whether the correct commander's name is being displayed? In 1.1 at least its always the wrong commander's name.
    That :)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Latest update on 1.2 patch from Sega/CA

    I thought it was'nt like that in 1.10. If you already have a city under siege, can't you just hold the siege and if it's over and you get the city, the Pope seems ok about it.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by FactionHeir
    Was like that in 1.1 already. :p

    Any news on the other two tests I was asking about? I mean you are bound to have killed at least 1 enemy army so far right? (for the display thing)

    As for the experience bonus you got the buildings yet? :D
    In 1.1 the Pope always let me maintain sieges on cities even if he warned me.

    Well yeah Ive had tonnes of battles and the name has been correct so far but that doesn't really prove anything. Could be wrong next time.

    Haven't had the chance to test the upgrade thing and to be honest I don't really understand it. Im sure Foz or someone could give you a much better writeup.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest update on 1.2 patch from Sega/CA

    In my 1.1 the pope never lets me maintain sieges, go figure :D

    For the message, so if you defeat an enemy army and get the "enemy army routs" message, does it say your general's name or the enemy general's name right under the heading?

    Retraining...did you ever train/retrain a unit in 1.2 and it ended up being retrainable the next turn again as the retrain seemed to do nothing?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  10. #10
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by FactionHeir
    In my 1.1 the pope never lets me maintain sieges, go figure :D
    Im becoming more and more convinced every day that there are about four differently programmed kinds of this game out there

    Quote Originally Posted by FactionHeir
    For the message, so if you defeat an enemy army and get the "enemy army routs" message, does it say your general's name or the enemy general's name right under the heading?
    I... I... don't know now. That isn't the kind of thing I would normally notice. But in my game so far the name has been correct. Does it get it wrong all the time normally?

    Quote Originally Posted by FactionHeir
    Retraining...did you ever train/retrain a unit in 1.2 and it ended up being retrainable the next turn again as the retrain seemed to do nothing?
    Nope. But then, I never did in 1.1 either as far as I know.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

  11. #11
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Quickening
    Im becoming more and more convinced every day that there are about four differently programmed kinds of this game out there
    Sometimes I think that too.


    I... I... don't know now. That isn't the kind of thing I would normally notice. But in my game so far the name has been correct. Does it get it wrong all the time normally?
    Always the same. So if it displays once correctly it always displays correctly. Just have a look next time you beat an army in the field (and the army is eliminated)


    Nope. But then, I never did in 1.1 either as far as I know.
    As you said at point 1 :p
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  12. #12
    Member Member fenir's Avatar
    Join Date
    Oct 2002
    Location
    Sydney, NSW, Australia
    Posts
    433

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by sapi
    fenir, you really are tempting me here, and if you weren't australian I'd be doing nasty things to you about now
    Oh? Aus...Austr.....Australiand....Aus ..tra..li.... oh bugger...........GO THE ALLBLACKS! (got to love me?)

    oooohh ...do the nasty ...do the nasty


    fenir............
    Last edited by fenir; 04-16-2007 at 11:23.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  13. #13
    Member Member fenir's Avatar
    Join Date
    Oct 2002
    Location
    Sydney, NSW, Australia
    Posts
    433

    Default Re: Latest update on 1.2 patch from Sega/CA

    Woot 300 posts........

    Oh, only took me almost 6 years.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  14. #14

    Default Re: Latest update on 1.2 patch from Sega/CA

    Does anyone know if the expansion includes 1.2?

    @Alex the great, I agree with our friendly mod team, dont be mean to CA, say how RUBBISH gamespy are instead!!!!

  15. #15
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: Latest update on 1.2 patch from Sega/CA

    As posted by Caliban at TWC:

    We are working to get the patch ready as soon as we can. We are focusing on AI and the top community bugs. We have already made some good progress and are looking into some issues further.
    I'm sorry that some of you have a tainted view of CA (although you seem to like our games enough to still be here? , the reality is that we don't see the community as one entity nor do we pigeon hole them. There are trolls here just like every other net community, but there are also professionals as well. The constructive criticism we recieve far makes up for the abuse.

    Please have patience, we aren’t sitting around playing grab ass or down the beach surfing. The Totalwar Engine is a massive behemoth of code, art and resources. One of our engine coders just gave me the source-code stats which is: 64mb of source-code in 4189 files that equals 1,655,906 lines of code.
    It can take a long time to track some of these elusive bugs down; as you could imagine, the code-base is not a simple descr we can search through quickly.
    There are lots of simple bugs that havn't been fixed because of the prioriety we work in. I can say that we will have a fix for the ballista-cannon tower problem in the coming update as well as the other major community bugs TWC and the ORG have been organising for us.
    It will be out well before the expansion . As for an official date, It will be ready when it's ready.

  16. #16

    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Lusted
    As posted by Caliban at TWC:

    "It can take a long time to track some of these elusive bugs down; as you could imagine, the code-base is not a simple descr we can search through quickly."
    That's what I was warning about. Bugs can also interact which complicates debugging. It gets to a point where taking more time in the beginning so that there are fewer bugs in v1.0 is more efficient.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  17. #17
    Inquisitor Member Quickening's Avatar
    Join Date
    Sep 2006
    Location
    Scotland
    Posts
    635

    Default Re: Latest update on 1.2 patch from Sega/CA

    "we aren’t sitting around playing grab ass"

    Someone must teach me this game.
    Harbour you unclean thoughts

    Add me to X-Fire: quickening666

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO