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Thread: Fixing the AI money script (preliminary tests)

  1. #211

    Default Re: Fixing the AI money script (preliminary tests)

    Sounds good redmeth, defintely going to try it, looks like you guys made some big improvments, i appreciate the time you guys spent on this, so us mere humans without modding skills can reap the benefit, thanks!

  2. #212
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by bovi
    Errant, I'm not sure if you know this already, but you can get the AI to play completely without your intervention. Add a -ai switch to your command line and they'll go to work all by themselves. If you want to stop them to take a look around you can run the console command halt_ai and resume with run_ai. I may have remembered the actual commands wrong but the functions are there. Sure alleviates the boredom of clicking every 3 minutes. Also be sure to use the -ne switch so it's windowed and you can do other stuff on the computer while waiting.

    Downside is, apparently you can never gain control of any faction once you've started the game with the ai switch, it'll be written to the savegame. Also, the faction you choose at game start will be unaffected by all bonuses due to the FactionIsLocal condition, I suggest choosing Casse as they have little effect on anyone else.
    Unfortunately you will need to transplant the EBBS (modified or not) into the campaign_script.txt, as in the -ai game you cannot start the EBBS script. I'm not entirely sure how you do this, but my guess would be to copy all the bits inbetween the start and end script lines into the campaign_script at the end of the file (before the end script line) as is. But very good for churning off test games. Be wary of ctds though. It cannot save, so you'll need to be checking on things all the while, just in case it ends unexpectedly.

    Foot
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    Hayasdan Faction Co-ordinator


  3. #213

    Default Re: Fixing the AI money script (preliminary tests)

    Is the -ne a aditional comand like -ai, or does it replace the -nm

  4. #214
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    "-nm" is No Movies


  5. #215

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by MarcusAureliusAntoninus
    "-nm" is No Movies
    Thx for the explenation

  6. #216
    EBII Council Senior Member Kull's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Some very nice work going on here - kudos for that. When the EB Team was coming up with our last faction, it was an extremely tight vote between Saka and the Lugians of Central Europe. I'm not unhappy with Saka as a human player faction, but the AI rarely knows what to do with them. The Lugians on the other hand would have been tailor made to prevent these weird Central European empires of the Romans and Sweboz (among others).

    Eminos64 - Since we can't create a new faction, perhaps we could simulate a powerful presence in the area, something tough enough to deter most of the usual invaders. Can you develop a script that adds 0-move, high powered ubergenerals to 4-5 of these provinces, once every 20 years or so? Test first for Eleutheroi ownership and if "yes", then plunk down a general. It would be interesting to see if this creates a tough Eleutheroi "buffer zone" that forces action back towards the coastlines and other historic areas of contention.
    "Numidia Delenda Est!"

  7. #217
    EB annoying hornet Member bovi's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Foot
    Unfortunately you will need to transplant the EBBS (modified or not) into the campaign_script.txt, as in the -ai game you cannot start the EBBS script. I'm not entirely sure how you do this, but my guess would be to copy all the bits inbetween the start and end script lines into the campaign_script at the end of the file (before the end script line) as is. But very good for churning off test games. Be wary of ctds though. It cannot save, so you'll need to be checking on things all the while, just in case it ends unexpectedly.
    Good point... I completely forgot about enabling the script. I noticed that when I used halt_ai, if it halted on the turn of the faction I chose at game start, I could control stuff, but I don't think the advisor came up though. Anyway, when you halt the AI you can save the game.

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  8. #218
    Member Member Christianus's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Is this for "Very Hard" settings, "Hard", or "Medium"?
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  9. #219
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    The money script was made with VH in the tests and in mind, but it would also work for the rest but don't complain if you'll think the AI doesn't field enough armies to be challenging for you. It will still do ok but some people like it harder than others.
    EDIT: I just updated my version with the new 0.81a2 patch and it replaces the script so if you want to keep using my or other money scripts don't forget to either edit the text file manually or download it again or just overwrite if you remember where it is on your HD.
    Last edited by Redmeth; 05-15-2007 at 22:11.

  10. #220
    Member Member Darth Stalin's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    @Redmeth:
    where Your latest (with v2 Patch) money script can be downloaded from?

    @The Errant:
    I have a problem with downloading Your money script from the link You have provided ion the previous page - any idea, where could it be downloaded from?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  11. #221
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    http://rapidshare.com/files/31888420...CRIPT.TXT.html
    Here it is but I'm pretty sure that the one on the first page works as well.
    But anyway this one is based of the 0.81a2 version

  12. #222
    Member Member Darth Stalin's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Thanks! [it means that the first post is continuously updated to hold all the latest versions of the scripts...)
    One more question: in order to make the script running should I replace BOTH scripts by your scripts or just one of them?
    I mean the scripts that are located in: [my EB folder]\Eb\Data\scripts and [my EB folder]\Eb\Data\scripts\show_me

    And shall the script be updated to work properly with the latest patch?
    Last edited by Darth Stalin; 05-17-2007 at 22:48.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  13. #223
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    You have to put it in here EB\Data\scripts\show_me.
    I don't know what file you have in Data/scripts/ my only script file is here EB\Data\scripts\show_me.
    Look at the change list for 0.81a2 it is really small doesn't really change things gameplay-wise.

  14. #224
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Darth Stalin
    @Redmeth:
    where Your latest (with v2 Patch) money script can be downloaded from?

    @The Errant:
    I have a problem with downloading Your money script from the link You have provided ion the previous page - any idea, where could it be downloaded from?
    Here is a download link to rapidshare. I apologise that it has not been updated to the latest EB patch. But I'm currently tied up with another EB project that consumes most of my free time.

    http://rapidshare.com/files/31994218/EBBS_SCRIPT.TXT

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  15. #225

    Default Re: Fixing the AI money script (preliminary tests)

    Playing as Makedon with Sheep's script and Qarthadastim with Errant's, i noticed that one way, or another you end up fighting mercenary troops.

    - in Qarthadastim game in 225, Ptolomies decided to attack me, sending 3 stacks to Lepkis.Other then Numidians, all other troops were Mercs. I noticed (with my spies) their troops on time and destroyed them with 2 of my total 3 armies .
    Ptolies generals went back on the "tour " of 2 nearby provinces and came back 3 turns later with another 2 stacks of mercs... i destroyed those too, so they repeated same thing again...till i killed generals then new one showed up.
    I am yet to fight any Ptolies unit other then mercs and Numidians. And they have cities overflowing with population (20+ k) and built up barracks to create elite units .

    Arverni attacked me at same time as Ptolies (they are holding most of Italy and Gauls), and same thing, mercs , mercs and some Lugoae.





    Same thing happened in Makedonian game.Pontus kept sending mercs only at me.



    year is 219 BC

    when i checked Descr_mercenaries.txt , there are quite a few provinces that will give you half + stack of mercs every couple of turns.AI is going crazy buying all available ones and not making any of theirs , despite having all capabilities to do so.

    I think that was the source of all the stacks that ex. Seleukids had in regular EB script (just in Drangiane , Babylonia ands Aria provinces they have 6 units available (each) to buy in first turn of the game, and then every 3-4 turns again). And there are some provinces in the north that when sweboz gets hold of them, he becomes juggernaut as well.

    When i changed Descr_Mercenaries.txt to give less amount of mercs for 1/3 higher recruitment price and slowed down their respawn time for 3x,(tested using Redmeth's and regular EB scripts) ,this is what i got :




    year is 230 BC

    If you look on this even some perrenial strugglers like Hayasdan and Saba are working their ways :)
    Everyone was creating way more their units and they were not going into red.And even on regular EB script was the same situation, no infinite stacks available!

    It appears to me that there is way to many mercs available in this game att.And it's killing AI economies....

    Oh and one more thing ... when provices west of Olbia rebel against their owners (usually Sauromatae or Getai ) they turn into Sweboz provinces, not back into rebels..even though Sweboz never hold them before.
    Last edited by mlp071; 05-18-2007 at 16:49.

  16. #226
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Most of those North European settlements have as their founding faction the Sweboz. That's why they rebel to them. They should go roughly half and half to either Eleutheroi or Sweboz. The Sweboz are the one faction that seems to be able to acheive a massive expansion simply trough rebellion. Another one is the Koinon but to a far smaller degree.

    You made a good point about the mercenaries. They do show up a bit too often. Might have to change that in the next money script. But until then it's good to see you've managed to make a fix on your own.

    Any other problems or issues with the scripts, do tell us. Feedback from the users is the only way we are ever going to know what needs improving.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  17. #227

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by The Errant
    Most of those North European settlements have as their founding faction the Sweboz. That's why they rebel to them. They should go roughly half and half to either Eleutheroi or Sweboz. The Sweboz are the one faction that seems to be able to acheive a massive expansion simply trough rebellion. Another one is the Koinon but to a far smaller degree.

    Nikeie (Nikomedia ) always goes to Getai , when rebels also.

    You made a good point about the mercenaries. They do show up a bit too often. Might have to change that in the next money script. But until then it's good to see you've managed to make a fix on your own.

    On this one i am working on right now , feel free to use it and reshape it as you wish or anyone else...




    HTML Code:
    ;order of pools is from descr_regions
    ;some units are not entered yet into export_descr_units (as of 6.9) marked with a ?
    
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    	unit eastern missile thanvare payahdag merc,			exp 0 cost 1742 replenish 0.05 - 0.075 max 1 initial 0
    
    pool Adurbadagan
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    	unit eastern missile thanvare payahdag merc,			exp 0 cost 1742 replenish 0.05 - 0.075 max 1 initial 0
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.05 - 0.01 max 1 initial 0
    
    pool Aemilia
    	regions Aemilia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.08 - 0.095 max 1 initial 0
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    ;;	unit Imannae?,			exp 0 cost 800 replenish 0.03 - 0.033 max 8 initial 2
    
    pool Aghvan
    	regions Aghvan
    
    pool Aitolia
    	regions Aitolia
    	unit greek cavalry hippeis thessalikoi merc,			exp 0 cost 6878 replenish 0.03 - 0.06 max 1 initial 0
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    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4411 replenish 0.09 - 0.14 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 2 cost 2980 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 2 cost 3210 replenish 0.08 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 4976 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 1 cost 2480 replenish 0.07 - 0.12 max 1 initial 0
    
    pool Apulia
    	regions Apulia
    	unit samnite infantry swordsmen merc,			        exp 2 cost 4598 replenish 0.08 - 0.1 max 1 initial 0
    	unit samnite infantry spearmen merc,                            exp 0 cost 3367 replenish 0.09 - 0.012 max 1 initial 0 
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.11 max 1 initial 0
    ;;	unit Campanian Cavalry?,			                exp 2 cost 1500 replenish 0.06 - 0.08 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 2 cost 2420 replenish 0.07 - 0.09 max 1 initial 0
    
    pool Aquitae
    	regions Aquitae
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.1 - 0.11 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4224 replenish 0.1 - 0.13 max 1 initial 0
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.05 - 0.09 max 1 initial 0
    	;;	unit Imannae?,			exp 0 cost 800 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Arabia
    	regions Arabia
    	unit arabian infantry assilinmodarra merc,		        exp 0 cost 3525 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Arachosia
    	regions Arachosia
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4711 replenish 0.05 - 0.08 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.05 - 0.08 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 4976 replenish 0.05 - 0.07 max 1 initial 0
    
    pool Aria
    	regions Aria
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.07 - 0.012 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1300 replenish 0.09 - 0.012 max 1 initial 0
    
    pool Armoriae
    	regions Armoriae
    	unit celtic infantry curoas,			        exp 1 cost 3311 replenish 0.06 - 0.1 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4224 replenish 0.07 - 0.11 max 1 initial 0
    	;;	unit Imannae?,			          exp 0 cost 800 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Arvernotorg
    	regions Arvernotorg
    	unit celtic infantry curoas,			                exp 0 cost 3611 replenish 0.07 - 0.11 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.08 - 0.12 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.07 - 0.1 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5582 replenish 0.05 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 800 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Assyrie
    	regions Assyrie
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.7 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.08 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.08 - 0.11 max 1 initial 0
    
    pool Astauene
    	regions Astauene
    	unit steppe missile cavalry bydirag baexdzhyntae,	        exp 0 cost 3120 replenish 0.03 - 0.5 max 1 initial 0
    	unit eastern missile thanvare payahdag merc,			exp 0 cost 1942 replenish 0.05 - 0.07 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    
    pool Asturia
    	regions Asturia
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit iberian infantry scutarii merc,			exp 0 cost 4418 replenish 0.05 - 0.11 max 1 initial 0
    
    pool Attike
    	regions Attike
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,			exp 0 cost 6678 replenish 0.05 - 0.06 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.1 - 0.13 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.09 - 0.13 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 24880 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 1880 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Augila
    	regions Augila
    
    pool Babylonia
    	regions Babylonia
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.09 - 0.14 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.08 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.08 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 3976 replenish 0.7 - 0.11 max 1 initial 0
    	unit eastern infantry babylonian heavy infantry,		exp 0 cost 2021 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,			exp 0 cost 1400 replenish 0.1 - 0.13 max 1 initial 0
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,			exp 0 cost 1400 replenish 0.014 - 0.02 max 1 initial 0
    
    pool Baktria
    	regions Baktria
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.02 - 0.05 max 1 initial 0
    	unit eastern missile eransahr arshtbara merc,			        exp 0 cost 1482 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,		exp 0 cost 1906 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.01 - 0.016 max 1 initial 0
    
    pool Baleares
    	regions Baleares
    	unit iberian missile balearic slinger mercenary,			exp 1 cost 1900 replenish 0.09 - 0.12 max 1 initial 0
    
    pool Bastarnolandam
    	regions Bastarnolandam
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.07 - 0.1 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,			exp 0 cost 4849 replenish 0.07 - 0.12 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			        exp 0 cost 4570 replenish 0.08 - 0.12 max 1 initial 0
    	unit germanic infantry gastiz,			                        exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Bastetania
    	regions Bastetania
    	unit iberian infantry scutarii merc,			                exp 0 cost 4418 replenish 0.08 - 0.12 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,			exp 0 cost 1966 replenish 0.09 - 0.12 max 1 initial 0
    
    pool Batromorgan
    	regions Batromorgan
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.07 - 0.11 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 800 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Bellovacaea_Belgae
    	regions Bellovacaea_Belgae
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.07 - 0.11 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.06 - 0.12 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.013 - 0.12 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 800 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Bithynia
    	regions Bithynia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2921 replenish 0.07 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,		exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic cavalry prodromoithrakioi merc,	exp 0 cost 5250 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,		exp 0 cost 2800 replenish 0.06 - 0.12 max 1 initial 0
    	unit celtic infantry galatiantindanotae mercenary,	exp 0 cost 5775 replenish 0.02 - 0.05 max 1 initial 0
    	unit hellenistic cavalry thrakioi hippeis merc,		exp 0 cost 4510 replenish 0.06 - 0.09 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1150 replenish 0.02 - 0.024 max 1 initial 1
    
    pool Bosporion_Tyrranesis
    	regions Bosporion_Tyrranesis
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.08 - 0.12 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,		exp 0 cost 4849 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2980 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Brettia
    	regions Brettia
    	unit samnite infantry swordsmen merc,			        exp 0 cost 4598 replenish 0.05 - 0.1 max 1 initial 0
    	unit samnite infantry spearmen merc,                            exp 0 cost 3367 replenish 0.09 - 0.12 max 1 initial 0 
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	        exp 0 cost 4611 replenish 0.08 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.08 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.08 - 0.11 max 1 initial 0
    ;;	unit Campanian Cavalry?,			exp 2 cost 1500 replenish 0.015 - 0.016 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 2 cost 2420 replenish 0.07 - 0.09 max 1 initial 0
    
    pool Brigantiae
    	regions Brigantiae
    	unit celtic skirmisher balroae,			exp 0 cost 2368 replenish 0.1 - 0.15 max 1 initial 1
    ;;	unit Imannae?,			exp 0 cost 1050 replenish 0.03 - 0.035 max 1 initial 2
    
    pool Budinije
    	regions Budinije
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.06 - 0.09 max 1 initial 0
    	unit steppe missile cavalry skuda baexdzhyntae,			        exp 0 cost 4676 replenish 0.05 - 0.7 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,			exp 0 cost 4849 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Byzacena
    	regions Byzacena
    	unit greek infantry misthophoroi hoplitai,			        exp 0 cost 3205 replenish 0.05 - 0.07 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.05 - 0.06 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.05 - 0.06 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.05 - 0.07 max 1 initial 0
    
    pool Caledryn
    	regions Caledryn
    	unit celtic skirmisher balroae,			                       exp 0 cost 2368 replenish 0.12 - 0.17 max 1 initial 2
    ;;	unit Imannae?,			exp 0 cost 1100 replenish 0.02 - 0.024 max 1 initial 1
    
    pool Campania
    	regions Campania
    	unit samnite infantry swordsmen merc,			        exp 0 cost 4598 replenish 0.08 - 0.1 max 1 initial 0
    	unit samnite infantry spearmen merc,                            exp 0 cost 3367 replenish 0.09 - 0.12 max 1 initial 0 
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    ;;	unit Campanian Cavalry?,			                exp 2 cost 1500 replenish 0.07 - 0.08 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 1 cost 1820 replenish 0.07 - 0.09 max 1 initial 0
    
    pool Cantabria
    	regions Cantabria
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit iberian infantry scutarii merc,			exp 0 cost 4418 replenish 0.07 - 0.11 max 1 initial 0
    
    pool Carpetania
    	regions Carpetania
    	unit iberian infantry scutarii merc,			exp 0 cost 4418 replenish 0.07 - 0.11 max 1 initial 0
    	unit iberian infantry scortamavera merc,		exp 0 cost 6682 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Cassemorg
    	regions Cassemorg
    	unit celtic infantry enoci curoas merc,			exp 1 cost 2721 replenish 0.08 - 0.1 max 1 initial 0
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Atcucalawre?,			exp 1 cost 2400 replenish 0.005 - 0.007 max 1 initial 0
    ;;	unit Imannae?,			        exp 0 cost 1150 replenish 0.03 - 0.035 max 1 initial 0
    
    pool Celtiberia
    	regions Celtiberia
    	unit iberian infantry scutarii merc,			exp 0 cost 4418 replenish 0.07 - 0.011 max 1 initial 0
    
    pool Charax_Spasinou
    	regions Charax_Spasinou
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.07 - 0.1 max 1 initial 0
    	unit eastern infantry babylonian heavy infantry,		        exp 0 cost 2021 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,			        exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,		exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    
    pool Chersonesos_Thraikia
    	regions Chersonesos_Thraikia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,		exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.07 - 0.012 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.06 - 0.07 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic cavalry prodromoithrakioi merc,	exp 0 cost 6002 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,		exp 0 cost 2800 replenish 0.06 - 0.12 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 850 replenish 0.02 - 0.024 max 1 initial 1
    	unit hellenistic infantry doryphoroi pontikoi,		exp 0 cost 3350 replenish 0.07 - 0.10 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		exp 0 cost 2680 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic cavalry thrakioi hippeis merc,		exp 0 cost 3910 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Erythraia
    	regions Erythraia
    
    pool Corieltauvae
    	regions Corieltauvae
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.08 - 0.11 max 1 initial 0
    	unit celtic skirmisher balroae,			       exp 0 cost 2368 replenish 0.06 - 0.14 max 1 initial 0
    ;;	unit Atcucalawre?,			exp 1 cost 2400 replenish 0.005 - 0.007 max 1 initial 0
    ;;	unit Imannae?,			        exp 0 cost 1150 replenish 0.03 - 0.035 max 1 initial 2
    
    pool Cornovae
    	regions Cornovae
    	unit celtic infantry enoci curoas merc,			exp 1 cost 2721 replenish 0.08 - 0.1 max 1 initial 0
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Atcucalawre?,			exp 1 cost 2400 replenish 0.005 - 0.007 max 1 initial 0
    ;;	unit Imannae?,			        exp 0 cost 1150 replenish 0.03 - 0.035 max 1 initial 2
    
    pool Coutinoe
    	regions Coutinoe
    	unit celtic infantry enoci curoas merc,			exp 1 cost 2721 replenish 0.08 - 0.1 max 1 initial 0
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 800 replenish 0.02 - 0.022 max 1 initial 1
    
    pool Cruddain
    	regions Cruddain
    ;;	unit Atcucalawre?,		exp 1 cost 3300 replenish 0.0025 - 0.003 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 1200 replenish 0.01 - 0.013 max 1 initial 0
    
    pool Cydamae
    	regions Cydamae
    
    pool Cambriae
    	regions Cambriae
    	unit celtic infantry curoas,			exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit celtic skirmisher balroae,			exp 0 cost 2368 replenish 0.07 - 0.15 max 1 initial 0
    ;;	unit Atcucalawre?,		exp 1 cost 3300 replenish 0.0025 - 0.003 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 1150 replenish 0.03 - 0.035 max 1 initial 2
    
    pool Dahyu_Alanna
    	regions Dahyu_Alanna
    	unit steppe missile cavalry yancai uaezdaettae,                         exp 0 cost 8333 replenish 0.02 - 0.05 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,		exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.01 - 0.014 max 1 initial 0
    
    pool Dahyu_Aursa
    	regions Dahyu_Aursa
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    
    pool Dahyu_Daha
    	regions Dahyu_Daha
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.1 - 0.12 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,		exp 1 cost 2006 replenish 0.07 - 0.11 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.019 - 0.025 max 1 initial 0
    
    pool Dahyu_Haomavarga
    	regions Dahyu_Haomavarga
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1582 replenish 0.05 - 0.07 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.01 - 0.016 max 1 initial 0
    
    pool Dahyu_Mazsakata
    	regions Dahyu_Mazsakata
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.05 - 0.1 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,		exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.019 - 0.026 max 1 initial 0
    
    pool Dahyu_Roxsalanna
    	regions Dahyu_Roxsalanna
    
    pool Dahyu_Siraca
    	regions Dahyu_Siraca
    
    pool Dahyu_Thissakata
    	regions Dahyu_Thissakata
    
    pool Dahyu_Yazyga
    	regions Dahyu_Yazyga
    
    pool Dahyu_Yugra
    	regions Dahyu_Yugra
    
    pool Dalmatia
    	regions Dalmatia
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.010 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    
    pool Dardanoia
    	regions Dardanoia
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.12 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.6 - 0.11 max 1 initial 0
    	unit hellenistic cavalry prodromoithrakioi merc,		exp 0 cost 6200 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,			exp 1 cost 3100 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic cavalry thrakioi hippeis merc,		        exp 0 cost 4350 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Dayuan
    	regions Dayuan
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.05 - 0.1 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,	exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.07 - 0.1 max 2 initial 0
    
    pool Delta_Neilou
    	regions Delta_Neilou
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.09 - 0.14 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.08 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		                exp 1 cost 2080 replenish 0.06 - 0.1 max 1 initial 0
    
    pool Diamat
    	regions Diamat
    
    pool Drangiane
    	regions Drangiane
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.07 - 0.12 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Edetania
    	regions Edetania
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.08 - 0.12 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,	        exp 0 cost 2066 replenish 0.09 - 0.012 max 1 initial 0
    
    pool Egrisi
    	regions Egrisi
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.02 - 0.05 max 1 initial 0
    
    pool Elimya
    	regions Elimya
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Elymais
    	regions Elymais
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 2 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,					exp 0 cost 1400 replenish 0.035 - 0.04 max 1 initial 3
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,			exp 0 cost 1400 replenish 0.035 - 0.04 max 1 initial 2
    
    pool Epeiros
    	regions Epeiros
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.12 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2480 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 2040 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Erain
    	regions Erain
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Atcucalawre?,			                        exp 1 cost 3400 replenish 0.11 - 0.15 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 1400 replenish 0.01 - 0.013 max 1 initial 0
    
    pool Eravacouw
    	regions Eravacouw
    	unit celtic infantry enoci curoas merc,			exp 1 cost 2721 replenish 0.06 - 0.12 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.1 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.02 - 0.022 max 1 initial 1
    
    pool Etruria
    	regions Etruria
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.06 - 0.1 max 1 initial 0
    ;;	unit Campanian Cavalry?,			        exp 2 cost 1500 replenish 0.015 - 0.016 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 0 cost 2800 replenish 0.05 - 0.07 max 1 initial 0
    pool Euboia
    	regions Euboia
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.09 - 0.013 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2480 replenish 0.07 - 0.12 max 1 initial 0
    
    pool Gabiene
    	regions Gabiene
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.05 - 0.06 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.04 - 0.06 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.1 - 0.11 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,					exp 0 cost 1400 replenish 0.01 - 0.015 max 1 initial 0
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,			exp 0 cost 1400 replenish 0.015 - 0.02 max 1 initial 0
    
    pool Gaetulia
    	regions Gaetulia
    
    pool Galaecia
    	regions Galaecia
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit iberian infantry scutarii merc,			exp 0 cost 4418 replenish 0.05 - 0.11 max 1 initial 0
    
    pool Galatia
    	regions Galatia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.07 - 0.010 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.12 max 1 initial 2
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic infantry galatiantindanotae mercenary,	exp 0 cost 5475 replenish 0.02 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1150 replenish 0.02 - 0.024 max 6 initial 1
    
    pool Gandhara
    	regions Gandhara
    
    pool Gedrosia
    	regions Gedrosia
    
    pool Gerrhaia_Arabia
    	regions Gerrhaia_Arabia
    
    pool Getia
    	regions Getia
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.07 - 0.1 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,			exp 0 cost 4849 replenish 0.08 - 0.1 max 1 initial 0
    
    pool Getia_Koile
    	regions Getia_Koile
    
    pool Greseoallra
    	regions Greseoallra
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.06 - 0.08 max 1 initial 0
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.07 - 0.1 max 1 initial  0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.1 max 1 initial  0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.07 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.06 - 0.07 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry massiloi hoplitai merc,		exp 0 cost 3310 replenish 0.08 - 0.11 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.3 - 0.33 max 1 initial 2
    
    pool Habukolandam
    	regions Habukolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.1 max 1 initial  0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Hadramaut
    	regions Hadramaut
    	unit arabian infantry assilinmodarra merc,		        exp 0 cost 3425 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Hattolandam
    	regions Hattolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.1 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Hayasdan
    	regions Hayasdan
    
    pool Helvetis
    	regions Helvetis
    	unit celtic infantry enoci curoas merc,			      exp 0 cost 2721 replenish 0.07 - 0.12 max 1 initial 0
    	unit celtic infantry curoas,			              exp 0 cost 3311 replenish 0.06 - 0.1 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			      exp 0 cost 4324 replenish 0.07 - 0.11 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,		      exp 0 cost 4570 replenish 0.08 - 0.12 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Heptanomis
    	regions Heptanomis
    
    pool Heruskolandam
    	regions Heruskolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.1 - 0.2 max 1 initial 2
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Hyrkania
    	regions Hyrkania
    
    pool Illyria_Hellenike
    	regions Illyria_Hellenike
    	unit greek infantry misthophoroi hoplitai,			        exp 0 cost 3205 replenish 0.05 - 0.08 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.06 - 0.1 max 1 initial 0
    
    pool Insubramrog
    	regions Insubramrog
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.07 - 0.1 max 1 initial 1
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.11 max 1 initial 1
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.3 - 0.033 max 1 initial 2
    
    pool Ioudaia
    	regions Ioudaia
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.07 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Kalabria
    	regions Kalabria
    	unit samnite infantry swordsmen merc,			              exp 2 cost 4598 replenish 0.08 - 0.1 max 1 initial 0
    	unit samnite infantry spearmen merc,                                  exp 0 cost 3367 replenish 0.08 - 0.11 max 1 initial 0 
    	unit greek infantry misthophoroi hoplitai,			      exp 0 cost 3205 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		      exp 0 cost 4611 replenish 0.07 - 0.8 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			      exp 0 cost 3210 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			              exp 0 cost 5276 replenish 0.06 - 0.08 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		              exp 0 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    ;;	unit Campanian Cavalry?,			                      exp 2 cost 1500 replenish 0.07 - 0.08 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			      exp 2 cost 2520 replenish 0.07 - 0.09 max 1 initial 0
    pool Kangha
    	regions Kangha
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.012 - 0.033 max 1 initial 1
    
    pool Kappadokia
    	regions Kappadokia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit celtic infantry galatiantindanotae mercenary,	exp 0 cost 5400 replenish 0.02 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1150 replenish 0.02 - 0.024 max 1 initial 1
    
    pool Kappadokia_Pontika
    	regions Kappadokia_Pontika
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.011 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2780 replenish 0.09 - 0.013 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry doryphoroi pontikoi,		exp 0 cost 3350 replenish 0.1 - 0.12 max 1 initial 0
    	unit celtic infantry galatiantindanotae mercenary,	exp 0 cost 5700 replenish 0.02 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1150 replenish 0.02 - 0.024 max 1 initial 1
    
    pool Karia
    	regions Karia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,		exp 0 cost 3205 replenish 0.1 - 0.15 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,		exp 0 cost 6478 replenish 0.05 - 0.05 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.10 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		exp 0 cost 2480 replenish 0.06 - 0.11 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1200 replenish 0.01 - 0.015 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		exp 0 cost 2080 replenish 0.05 - 0.09 max 1 initial 0
    
    pool Karmania
    	regions Karmania
    
    pool Kartli
    	regions Kartli
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.005 - 0.1 max 1 initial 0
    
    pool Khoarene
    	regions Khoarene
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.08 - 0.012 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.07 - 0.1 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.05 - 0.07 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,			exp 0 cost 1400 replenish 0.05 - 0.07 max 1 initial 0
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,			exp 0 cost 1400 replenish 0.014 - 0.02 max 0 initial 0
    
    pool Khwarazm
    	regions Khwarazm
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.05 - 0.09 max 1 initial 0
    	unit eastern missile thanvare payahdag merc,			        exp 0 cost 1842 replenish 0.02 - 0.05 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,		exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.01 - 0.016 max 1 initial 0
    
    pool Kilikia
    	regions Kilikia
    	unit celtic infantry enoci curoas merc,			                exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			                exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			                exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.07 - 0.10 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1200 replenish 0.01 - 0.015 max 1 initial 0
    
    pool Kimbrolandam
    	regions Kimbrolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4670 replenish 0.12 - 0.15 max 1 initial 2
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Korsim
    	regions Korsim
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.07 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.09 - 0.012 max 1 initial 0
    
    pool Krete
    	regions Krete
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.01 - 0.015 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.09 - 0.13 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 4676 replenish 0.02 - 0.04 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 2 cost 1520 replenish 0.08 - 0.12 max 1 initial 2
    
    pool Kush
    	regions Kush
    
    pool Kypros
    	regions Kypros
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 0 cost 2130 replenish 0.05 - 0.09 max 1 initial 0
    
    pool Kyrenaia
    	regions Kyrenaia
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Lacetania
    	regions Lacetania
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.03 - 0.05 max 1 initial 0
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.09 - 0.12 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.1 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.09 - 0.12 max 1 initial 0
    	unit hellenistic infantry massiloi hoplitai merc,		exp 0 cost 3310 replenish 0.05 - 0.07 max 1 initial 0
    
    pool Lakonike
    	regions Lakonike
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.6 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 2 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 2080 replenish 0.06 - 0.1 max 1 initial 0
    
    pool Latium
    	regions Latium
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4670 replenish 0.1 - 0.015 max 1 initial 2
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Latium2
    	regions Latium2
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4670 replenish 0.06 - 0.012 max 1 initial 0
    	unit samnite infantry swordsmen merc,			        exp 0 cost 4298 replenish 0.08 - 0.1 max 1 initial 0
    	unit samnite infantry spearmen merc,                            exp 0 cost 3367 replenish 0.09 - 0.11 max 1 initial 0 
    ;;	unit Campanian Cavalry?,			                exp 2 cost 1500 replenish 0.07 - 0.08 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 0 cost 1980 replenish 0.07 - 0.08 max 1 initial 0
    
    pool Lemorisae
    	regions Lemorisae
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.1 max 1 initial 1
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.09 max 1 initial 1
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Lesbos
    	regions Lesbos
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 0 cost 2080 replenish 0.05 - 0.08 max 1 initial 0
    
    pool Libye
    	regions Libye
    
    pool Liguria
    	regions Liguria
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.015 - 0.02 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.013 - 0.018 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Lugonesis
    	regions Lugonesis
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.08 - 0.01 max 1 initial 0
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.1 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Lugouw
    	regions Lugouw
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.05 - 0.07 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.09 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,		exp 0 cost 4570 replenish 0.07 - 0.08 max 1 initial 0
    	unit germanic infantry gastiz,			        exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.02 - 0.022 max 8 initial 1
    
    pool Lusitania
    	regions Lusitania
    	unit iberian infantry scortamavera merc,			exp 1 cost 5782 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Lydia
    	regions Lydia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,		exp 0 cost 6478 replenish 0.02 - 0.05 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		exp 0 cost 2480 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		exp 0 cost 2080 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Maeotis
    	regions Maeotis
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.07 - 0.08 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,		exp 0 cost 4849 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Main
    	regions Main
    	unit arabian infantry assilinmodarra merc,		exp 0 cost 3525 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Makedonia
    	regions Makedonia
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.06 - 0.1 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.07 - 0.01 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,			exp 0 cost 6478 replenish 0.02 - 0.05 max 1 initial 0
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			        exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit hellenistic cavalry prodromoithrakioi merc,		exp 1 cost 6000 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,			exp 0 cost 3200 replenish 0.05 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2680 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 2080 replenish 0.06 - 0.1 max 1 initial 0
    
    pool Maketa
    	regions Maketa
    	unit arabian infantry assilinmodarra merc,		         exp 0 cost 3525 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Margiana
    	regions Margiana
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.05 - 0.07 max 1 initial 0
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.05 - 0.1 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,	exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.07 - 0.1 max 1 initial 1
    
    pool Marmarike
    	regions Marmarike
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.07 - 0.10 max 1 initial 0
    
    pool Mashiliem
    	regions Mashiliem
    
    pool Mauretania
    	regions Mauretania
    
    pool Mauretania_Massaesili
    	regions Mauretania_Massaesili
    
    pool Mauretania_Tingitana
    	regions Mauretania_Tingitana
    
    pool Media
    	regions Media
    	unit eastern missile thanvare payahdag merc,			exp 0 cost 1842 replenish 0.05 - 0.09 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,			exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    
    pool Mikra_Skythia
    	regions Mikra_Skythia
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.08 - 0.1 max 1 initial 0
    	unit hellenistic cavalry prodromoithrakioi merc,			exp 2 cost 5809 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,			        exp 1 cost 2700 replenish 0.09 - 0.12 max 1 initial 0
    	unit hellenistic infantry doryphoroi pontikoi,			        exp 0 cost 3350 replenish 0.05 - 0.05 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,			exp 0 cost 4849 replenish 0.1 - 0.12 max 1 initial 2
    	unit hellenistic infantry hoplitai merc,		                exp 0 cost 2880 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic cavalry thrakioi hippeis merc,		                exp 1 cost 3910 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Mrogaedu
    	regions Mrogaedu
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.08 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Mrogaule
    	regions Mrogaule
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.06 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.08 max 1 initial 0
    ;;	unit Imannae?,			      exp 0 cost 900 replenish 0.03 - 0.033 max 8 initial 2
    
    pool Mrogbonna
    	regions Mrogbonna
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.07 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.08 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,		exp 0 cost 4570 replenish 0.06 - 0.08 max 1 initial 0
    	unit germanic infantry gastiz,			        exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Mysia
    	regions Mysia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.07 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial  0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.01 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,		exp 0 cost 6478 replenish 0.02 - 0.05 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		exp 0 cost 2480 replenish 0.06 - 0.11 max 1 initial 0
    ;;	unit Imannae?,			                        exp 1 cost 1200 replenish 0.05 - 0.07 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		exp 0 cost 2080 replenish 0.05 - 0.09 max 1 initial 0
    
    pool Nabataia
    	regions Nabataia
    
    pool Nervaea_Belgae
    	regions Nervaea_Belgae
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.07 - 0.11 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,		exp 0 cost 4670 replenish 0.06 - 0.12 max 1 initial 0
    	unit germanic infantry gastiz,			        exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Neurije
    	regions Neurije
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.12 max 1 initial 0
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 3920 replenish 0.06 - 0.1 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,		exp 0 cost 4849 replenish 0.03 - 0.1 max 1 initial 0
    
    pool Noricae
    	regions Noricae
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.07 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.08 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.12 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 900 replenish 0.15 - 0.16 max 1 initial 2
    
    pool Numidia
    	regions Numidia
    
    pool Oasis_Megale
    	regions Oasis_Megale
    
    pool Odrysai
    	regions Odrysai
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.013 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.012 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.1 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 1250 replenish 0.02 - 0.024 max 1 initial 1
    	unit hellenistic cavalry prodromoithrakioi merc,	exp 1 cost 5700 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,		exp 1 cost 2300 replenish 0.09 - 0.12 max 1 initial 2
    	unit hellenistic cavalry thrakioi hippeis merc,		exp 1 cost 3910 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Pamphylia
    	regions Pamphylia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4711 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial  0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.10 max 1 initial 0
    ;;	unit Imannae?,			                        exp 1 cost 1200 replenish 0.05 - 0.07 max 1 initial 0
    
    pool Pannonia
    	regions Pannonia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.09 max 1 initial 0
    	unit celtic infantry curoas,			        exp 0 cost 3311 replenish 0.05 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.06 - 0.08 max 1 initial 0
    	unit steppe missile cavalry bydirag baexdzhyntae,	exp 0 cost 4120 replenish 0.06 - 0.07 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,		exp 0 cost 4570 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Imannae?,			                        exp 0 cost 900 replenish 0.1 - 0.11 max 1 initial 1
    
    pool Pannonia_Illyrica
    	regions Pannonia_Illyrica
    
    pool Paphlagonia
    	regions Paphlagonia
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Paropamisadai
    	regions Paropamisadai
    	unit steppe missile cavalry bydirag baexdzhyntae,			exp 0 cost 4120 replenish 0.02 - 0.05 max 1 initial 0
    	unit eastern missile eransahr arshtbara merc,			        exp 0 cost 1482 replenish 0.07 - 0.012 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Parthava
    	regions Parthava
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.019 - 0.024 max 1 initial 0
    
    pool Peloponnesos
    	regions Peloponnesos
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek cavalry hippeis thessalikoi merc,			exp 0 cost 6478 replenish 0.05 - 0.06 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.1 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.09 - 0.13 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.07 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 1 cost 2680 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 0 cost 2080 replenish 0.05 - 0.09 max 1 initial 0
    
    pool Persis
    	regions Persis
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.7 - 0.9 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.1 - 0.14 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.1 - 0.16 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.1 - 0.12 max 1 initial 0
    	unit eastern missile thanvare payahdag merc,			exp 0 cost 1842 replenish 0.01 - 0.015 max 1 initial 0
    ;;	unit HALLATAMTI THANVARE (Elymaean Archers)?,			exp 0 cost 1400 replenish 0.03 - 0.035 max 1 initial 0
    ;;	unit HALLATAMTI USTARI (Elymaean Usabari) (camel riders)?,			exp 0 cost 1400 replenish 0.03 - 0.034 max 1 initial 0
    
    pool Phasania
    	regions Phasania
    
    pool Phoenicia
    	regions Phoenicia
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.08 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.1 max 1 initial 0
    
    
    pool Phrygia
    	regions Phrygia
    	unit celtic infantry enoci curoas merc,			exp 0 cost 2721 replenish 0.06 - 0.11 max 1 initial 0
    	unit galatian infantry kluddolon,			exp 0 cost 2480 replenish 0.09 - 0.13 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,	exp 0 cost 4611 replenish 0.08 - 0.12 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,	exp 0 cost 3180 replenish 0.07 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,		exp 0 cost 3210 replenish 0.07 - 0.11 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			exp 0 cost 5276 replenish 0.07 - 0.10 max 1 initial 0
    	unit celtic infantry galatiantindanotae mercenary,	exp 0 cost 5700 replenish 0.02 - 0.05 max 1 initial 0
    ;;	unit Imannae?,			exp 1 cost 850 replenish 0.02 - 0.024 max 6 initial 1
    
    pool Pokr_Hayk
    	regions Pokr_Hayk
    
    pool Pontos_Paralios
    	regions Pontos_Paralios
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.06 - 0.07 max 1 initial 0
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Qataban
    	regions Qataban
    	unit arabian infantry assilinmodarra merc,		         exp 0 cost 3425 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Rhaetia
    	regions Rhaetia
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.07 max 1 initial 0
    
    pool Rhodos
    	regions Rhodos
    ;;	unit greek infantry hoplitai korinthioi,			exp 0 cost 3206 replenish 0.05 - 0.07 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3280 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2680 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 1680 replenish 0.07 - 0.11 max 1 initial 0
    
    pool Rugolandam
    	regions Rugolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.08 - 0.11 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Saba
    	regions Saba
    	unit arabian infantry assilinmodarra merc,		        exp 0 cost 3425 replenish 0.06 - 0.08 max 1 initial 0
    
    pool Sahara
    	regions Sahara
    
    pool Saka_Yabgu
    	regions Saka_Yabgu
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.1 - 0.12 max 1 initial 0
    
    pool Sapmi
    	regions Sapmi
    
    pool Sardin
    	regions Sardin
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.09 - 0.12 max 1 initial 0
    
    pool Sattagydia
    	regions Sattagydia
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.02 - 0.05 max 1 initial 0
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.07 - 0.12 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.05 - 0.09 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.1 - 0.11 max 1 initial 0
    
    pool Scorcouw
    	regions Scorcouw
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.1 - 0.13 max 1 initial 0
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.07 - 0.11 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.12 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 900 replenish 0.1 - 0.11 max 1 initial 0
    
    pool Seliun_Gentis
    	regions Seliun_Gentis
    
    pool Sembu_Gentys
    	regions Sembu_Gentys
    
    pool Sequallra
    	regions Sequallra
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.06 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.08 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.05 - 0.07 max 1 initial 0
    ;;	unit Imannae?,			exp 0 cost 900 replenish 0.03 - 0.033 max 1 initial 2
    
    pool Sicilia
    	regions Sicilia
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.08 - 0.11 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2780 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Silengolandam
    	regions Silengolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.08 - 0.11 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Sinai
    	regions Sinai
    
    pool Sind
    	regions Sind
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Skandza
    	regions Skandza
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.08 - 0.11 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Skythia
    	regions Skythia
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.07 - 0.1 max 1 initial  0
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.07 - 0.08 max 1 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,		exp 0 cost 4849 replenish 0.06 - 0.09 max 1 initial 0
    	unit steppe missile cavalry skuda baexdzhyntae,			exp 0 cost 4676 replenish 0.05 - 0.1 max 1 initial  0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2880 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Sogdiane
    	regions Sogdiane
    	unit eastern missile eransahr arshtbara merc,			exp 0 cost 1482 replenish 0.05 - 0.07 max 1 initial 0
    	unit steppe skirmisher cavalry daha rog baexdzhyn aefsad,	exp 0 cost 2006 replenish 0.05 - 0.08 max 1 initial 0
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.07 - 0.1 max 1 initial  0
    
    pool Sophene
    	regions Sophene
    
    pool Swebolandam
    	regions Swebolandam
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.08 - 0.11 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Syria
    	regions Syria
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial  0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 1 cost 2080 replenish 0.06 - 0.1 max 1 initial  0
    
    pool Syria_Koile
    	regions Syria_Koile
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial  0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Tadmor
    	regions Tadmor
    
    pool Taurike_Chersonesos
    	regions Taurike_Chersonesos
    	unit steppe missile cavalry bydirag baexdzhyntae,		exp 0 cost 4120 replenish 0.07 - 0.1 max 1 initial  0
    	unit hellenistic infantry doryphoroi pontikoi,			exp 0 cost 3350 replenish 0.07 - 0.08 max 2 initial 0
    	unit steppe missile cavalry sauromatae fat aexsdzhytae,		exp 0 cost 4849 replenish 0.06 - 0.09 max 1 initial 0
    	unit steppe missile cavalry skuda baexdzhyntae,			exp 0 cost 4676 replenish 0.05 - 0.1 max 1 initial  0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2880 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Thebais
    	regions Thebais
    	unit hellenistic infantry misthophoroi phalangitai,			exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,			exp 0 cost 3180 replenish 0.6 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			        exp 0 cost 3210 replenish 0.7 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			                exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Thessalia
    	regions Thessalia
    	unit greek cavalry hippeis thessalikoi merc,			exp 0 cost 6478 replenish 0.05 - 0.08 max 1 initial 0
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2880 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 0 cost 2080 replenish 0.05 - 0.08 max 1 initial 0
    
    pool Thraikia_Hypertera
    	regions Thraikia_Hypertera
    	unit hellenistic cavalry prodromoithrakioi merc,		exp 1 cost 5720 replenish 0.02 - 0.07 max 1 initial 0
    	unit dacian missile peltastaithrakioi merc,			exp 2 cost 2300 replenish 0.09 - 0.12 max 1 initial 2
    	unit hellenistic cavalry thrakioi hippeis merc,		        exp 1 cost 3910 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Venedu_Tauta
    	regions Venedu_Tauta
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.08 - 0.11 max 1 initial 0
    	unit germanic infantry gastiz,			                exp 0 cost 5782 replenish 0.05 - 0.05 max 1 initial 0
    
    pool Triakontaschoinos
    	regions Triakontaschoinos
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.10 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Trinakrie
    	regions Trinakrie
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.1 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic infantry hoplitai merc,		        exp 0 cost 2880 replenish 0.06 - 0.11 max 1 initial 0
    	unit hellenistic missile cretan archers merc,		        exp 0 cost 2080 replenish 0.04 - 0.07 max 1 initial 0
    
    pool Syrthim
    	regions Syrthim
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 2 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    
    pool Turdetania
    	regions Turdetania
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.07 - 0.10 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.07 - 0.1 max 1 initial 0
    	unit iberian infantry scortamavera merc,			exp 0 cost 5782 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Turdulia
    	regions Turdulia
    	unit iberian infantry scortamavera merc,			exp 0 cost 5782 replenish 0.06 - 0.09 max 1 initial 0
    
    pool Umbria
    	regions Umbria
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.06 - 0.08 max 1 initial 0
    	unit samnite infantry swordsmen merc,			        exp 0 cost 4598 replenish 0.05 - 0.07 max 1 initial 0
    	unit samnite infantry spearmen merc,                            exp 0 cost 3467 replenish 0.06 - 0.08 max 1 initial 0 
    ;;	unit Campanian Cavalry?,			                exp 2 cost 1500 replenish 0.07 - 0.08 max 1 initial 0
    	unit greek infantry lucanian spearmen merc,			exp 0 cost 2780 replenish 0.04 - 0.06 max 1 initial 0
    
    
    pool Venetia
    	regions Venetia
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.08 - 0.1 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.01 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.06 - 0.07 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 1200 replenish 0.15 - 0.16 max 1 initial 2
    
    pool Vindelicos
    	regions Vindelicos
    	unit celtic infantry curoas,			                exp 0 cost 3311 replenish 0.06 - 0.08 max 1 initial 0
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.07 - 0.08 max 1 initial 0
    	unit germanic cavalry ridoharjoz mercenary,			exp 0 cost 4570 replenish 0.05 - 0.07 max 1 initial 0
    	unit celtic infantry enoci curoas merc,			        exp 0 cost 2721 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 900 replenish 0.15 - 0.16 max 1 initial 2
    
    pool Volcallra
    	regions Volcallra
    	unit celtic infantry curoas,			                exp 0 cost 2511 replenish 0.1 - 0.15 max 1 initial 3
    	unit celtic skirmisher cavalry curepos,			        exp 0 cost 4324 replenish 0.1 - 0.15 max 1 initial 2
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.05 - 0.11 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2066 replenish 0.09 - 0.12 max 1 initial 0
    	unit hellenistic infantry massiloi hoplitai merc,		exp 0 cost 3510 replenish 0.06 - 0.08 max 1 initial 0
    ;;	unit Imannae?,			                                exp 0 cost 900 replenish 0.15 - 0.16 max 1 initial 2
    
    pool Sai_Yavuga
    	regions Sai_Yavuga
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.02 - 0.04 max 1 initial 0
    
    pool Xiyu
    	regions Xiyu
    ;;	unit SAKA ASPA SHIVATIR (Sakae Horse Archers)?,			exp 0 cost 1400 replenish 0.05 - 0.08 max 1 initial 0
    
    pool Zeugitana
    	regions Zeugitana
    	unit greek infantry misthophoroi hoplitai,			exp 0 cost 3205 replenish 0.07 - 0.09 max 1 initial 0
    	unit hellenistic infantry misthophoroi phalangitai,		exp 0 cost 4611 replenish 0.07 - 0.1 max 1 initial 0
    	unit hellenistic infantry thureophoroi mercenary,		exp 0 cost 3180 replenish 0.06 - 0.11 max 1 initial 0
    	unit greek skirmisher peltastai mercenary,			exp 0 cost 3210 replenish 0.07 - 0.12 max 1 initial 0
    	unit greek cavalry mistophoroi hippeis,			        exp 0 cost 5276 replenish 0.06 - 0.11 max 1 initial 0
    	unit iberian infantry scutarii merc,			        exp 0 cost 4418 replenish 0.05 - 0.11 max 1 initial 0
    	unit iberian missile balearic slinger mercenary,		exp 0 cost 2450 replenish 0.07 - 0.1 max 1 initial 0
    
    pool Zufar
    	regions Zufar
    	unit arabian infantry assilinmodarra merc,		         exp 0 cost 3525 replenish 0.06 - 0.08 max 1 initial 0

    On this one i :

    - disabled all mercenaries for starting turn.
    - they are respawning on 2x longer rate( will see is that to often or not )
    - price for recruitment is 1/3 higher from original, and when they spawn they will spawn 1 unit each , not like 3 phalangititai and so on(prevents buying like whole stack in one turn).

    Only sugestion, maybe , would be to increase money to rebels since they don't get mercs to buy (they were doing that and not recruiting them first several turns ), so they are still somewhat challenge .

    reason behind disabling them (trying to) on start turn is ...

    ex..Makedon have quite big army in begining , but really bad economy .

    So they will attack Sparta, Athenai first turn.KH will push them away from Sparta , due to 2 high star generals.(AI calculates battle by # of stars , not army composition)

    Then KH and Epiros will buy those mercs in Peloponesis (like 7-8 of them ) and Epir in Dardainoia (6-7 ) plus Ambrakia region same ...

    so you get Maks with no money ,barely more then half stack against 2-3 stacks of KH and Epir with money .Odds are that 9 of 10 times they are done.

    This way it keeps it equal ground for both.At least that what i am hoping to achieve....

    Same goes with Baktria situation between Saka and Seleukia, and Aeudi with Arverni...They all get deadly blow due to mercs available in first turn and they almost never recover after that.

  18. #228
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Good idea merc availability could use some restraining as they are far too many especially in N Macedonia and around the Hellespont you can recruit quite a few stacks in those provinces with enough money.
    And those very Gallic armies that the Romans use because the AI is unable to keep bringing troops from the homeland are very annoying.

  19. #229

    Default Re: Fixing the AI money script (preliminary tests)

    You know what I've found that alleviates the merc problem is, that I've changed recruitment time from 1 to 0 for all infantry in game. I think I left some super elite troops at one though but cant recall which ones I left at one if I did at all. I left horses and others where they were.

    So I generally see pretty even stacks sent against me with maybe only one or two mercs in a stack of twenty.

  20. #230

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by zmoney
    You know what I've found that alleviates the merc problem is, that I've changed recruitment time from 1 to 0 for all infantry in game. I think I left some super elite troops at one though but cant recall which ones I left at one if I did at all. I left horses and others where they were.

    So I generally see pretty even stacks sent against me with maybe only one or two mercs in a stack of twenty.

    Do they manage to get enough armies to be challenge you ? That is my concern about AI's non-competent behavior.
    Are you using any money script ?


    I would love to get rid of them completely, but i don't think that AI can cope with that

    I was watching today Seleukid general literaly getting old waiting for mercs to spawn near Side, so he can buy them and attack the town, it was sad that he got grey waiting ...

    Quote Originally Posted by Redmeth
    Good idea merc availability could use some restraining as they are far too many especially in N Macedonia and around the Hellespont you can recruit quite a few stacks in those provinces with enough money.
    And those very Gallic armies that the Romans use because the AI is unable to keep bringing troops from the homeland are very annoying.
    In my Qarthadast game, Arverni have no problem bringing Samnite infantry all the way to Vellika. I think it's just that AI is lazy since he has loads of mercs available in nearby provinces.
    Last edited by mlp071; 05-19-2007 at 14:37.

  21. #231

    Default Re: Fixing the AI money script (preliminary tests)

    Well i finally gave up of trying to keep all merc units , and tried Zmoney's suggestion with some changes.

    Basicaly i kept only archers, cavalry and some unique units for certain provinces (like in Masillia), with delayed spawn , no mercs in begining and 1/3 higher prices.

    Using Redmeth's script, i got very promising test results so far , as i am trying it with Baktria (to see is it still challenging aganst Seleukids).




    It looks that everyone is expanding nicely, even perrenial underperformers (Aeudui, Getia ....)

    Seleukids attacked me in 258, sending 1 stack against my 3/4 stack, and i managed to get Margiane province by 256.Their first waves are starting type of units (Pantodapoi Phalangitai, Arshtbara), but i am starting to see some elites now(Klerouchikoi), as they are moving 5+stacks towards me...For my 2 x 3/4 stacks that is possible challenge considering that i have no better units then they do, and still have to watch over my shoulder for Pahlava.

    For Seleukia's that sounds pretty realistic army size, and i can see that they got maybe extra 2-3 more stacks watching around their teritory.

    Diplomacy is pleasent suprise so far Pahlava and Saka didn't backstab me and they kept alliance with me.

    I think Redmeth's money script is working great , no spamming infinite stack yet, and lack of mercs appears to force AI to recruit his own troops.


    One more nice thing is that SPQR is expanding towards Sicily and Iberia( for once ) , with 3+ stacks that i can see,plus they already had their Polybian reform.

    yay


    I have to say all 3 of you guys did great job with these money scripts

  22. #232
    EBII PM Member JMRC's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by mlp071
    On this one i :
    - disabled all mercenaries for starting turn.
    - they are respawning on 2x longer rate( will see is that to often or not )
    - price for recruitment is 1/3 higher from original, and when they spawn they will spawn 1 unit each , not like 3 phalangititai and so on(prevents buying like whole stack in one turn).
    One change that I think it's interesting is to increase by 3 the experience level of the mercenary units.

    Not only this enhances their "battle experience" (let's say that only the best are eligible for recruitment by the nation's leaders, the others went to the minor nobles and don't appear in the game...) but also gives back some balance to the fact that they are more rare and expensive.

    So, now mercenaries come with experience levels between 3 and 5.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  23. #233

    Default Re: Fixing the AI money script (preliminary tests)

    Watching with interest!

    I have always felt that there were WAY too many Mercenaries available in most regions, but didn't realise how this was also killing the AIs effectiveness, since it always recruited them in preference to its own troops.

    Good work at pinpointing the problem.

    Will be happy to use an updated set of mercs and scripts when they are posted.

    Cheers,

    Hunter

  24. #234

    Default Re: Fixing the AI money script (preliminary tests)

    Started my own thread, since it looks to me that Mercenary problem is way more complicated then i expected.


    https://forums.totalwar.org/vb/showt...36#post1551836

    there are some scripts there available


    thank you guys for letting me post here so far
    Last edited by mlp071; 05-23-2007 at 02:38.

  25. #235

    Default Re: Fixing the AI money script (preliminary tests)

    Will be happy to use an updated set of mercs and scripts when they are posted.
    Yep...*waits patiently" :)

  26. #236
    EBII PM Member JMRC's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Hi! This post was in the wrong thread, so I copied it to the right one:


    After reading several comments about the money script, I went back to starting point and began testing with EB standard EDU file, redmeth's money script and mlp071's latest merc file.

    I noticed that around 250 BC, most factions were bankrupted and unable to buy more troops. This happened because they had high upkeep costs (Macedonia had around 15K Mnai of army upkeep while Saka had around 10K) and the helping money was not enough to balance the accounts.

    If the AI could replenish the troops, this could be easier. But as it is, they have lots of stacks which in fact are half-empty and don't pose a real threat.

    So, I guess we'll have to pump more money into the system as time passes by, in order to cover the upkeep costs and allow them to recruit full units to renew their stacks.

    IMO, we'll have to "set" a general value of army upkeep and construction effort costs, for each faction, along the time.

    For example, we could say that the Romans should have:
    - around 50K Mnai at anytime up to year 242BC
    - around 100K Mnai at anytime between 239BC and 120BC
    - around 200K Mnai at anytime between 119BC and the end of the game

    Of course, it will require some programming in EBBS to give or remove money from the Treasury, to keep it at the desired level.

    With this logic, we could allow Baktria and Parthia's armies to grow faster than Seleukeia's, when this last empire started to crumble. And allow the Greeks to be a bit more powerful than Macedon as time passes by, while cutting Epeiros' treasury towards the end of its "lifetime" and allow it to be conquered by its neighbours. To be truthful to History, the Romans should have far more money than its neighbours, because by the end of the game they should have about 1/3 of the EB territory.

    I haven't had the time to study this logic and obtain the values that will allow for (tentative) historical results, but I'm really convinced that with a careful balance of the factions' Treasuries, we can reach results that approach History.

    I give an example to what I'm making with Parthia. Until 248BC they were a minor power in the region; after that and until 176BC they grew to a major power; after that and until well into the 3rd century AD (lets consider the end of the game), they swallowed Seleukeia and became even bigger.
    Considering that, at the start of the game they spend a little more than 4K Mnai with their 4 Generals and 11 units, I believe that they'll need around 40K per turn in order to survive but keeping a low profile in the region. After that, they'll get 80K to start growing faster and when reaching 175BC, I give them a very high boost in their treasure, so they will rampage through Seleukeia.

    Of course, this strategy must be concerted with Baktria, Seleukeia and the Romans' Treasuries in those periods, and that's the hardest part of the story....

    I'll give you more news asap.

    Code:
    ;Parthians - parthia (272BC to 248BC) - 20K-40K
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 100000
    and I_TurnNumber < 101
    console_command add_money parthia, -80000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 80000
    and Treasury < 100001
    and I_TurnNumber < 101
    console_command add_money parthia, -60000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 60000
    and Treasury < 80001
    and I_TurnNumber < 101
    console_command add_money parthia, -40000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 40000
    and Treasury < 60001
    and I_TurnNumber < 101
    console_command add_money parthia, -20000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 0
    and Treasury < 20000
    and I_TurnNumber < 101
    console_command add_money parthia, 20000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury < 1
    and I_TurnNumber < 101
    console_command add_money parthia, 40000
    end_monitor
    
    ;Parthians - parthia (247BC to 176BC) - 50K-80K
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 140000
    and I_TurnNumber > 100
    and I_TurnNumber < 389
    console_command add_money parthia, -90000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 110000
    and Treasury < 140001
    and I_TurnNumber > 100
    and I_TurnNumber < 389
    console_command add_money parthia, -60000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 80000
    and Treasury < 110001
    and I_TurnNumber > 100
    and I_TurnNumber < 389
    console_command add_money parthia, -30000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 20000
    and Treasury < 50001
    and I_TurnNumber > 100
    and I_TurnNumber < 389
    console_command add_money parthia, 30000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury < 20001
    and I_TurnNumber > 100
    and I_TurnNumber < 389
    console_command add_money parthia, 60000
    end_monitor
    
    ;Parthians - parthia (after 175BC) - 120K-150K
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 200000
    and I_TurnNumber > 388
    console_command add_money parthia, -100000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 170000
    and Treasury < 200001
    and I_TurnNumber > 388
    console_command add_money parthia, -50000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 140000
    and Treasury < 170001
    and I_TurnNumber > 388
    console_command add_money parthia, -20000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 100000
    and Treasury < 140001
    and I_TurnNumber > 388
    console_command add_money parthia, 20000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 100000
    and Treasury < 140001
    and I_TurnNumber > 388
    console_command add_money parthia, 20000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 70000
    and Treasury < 100001
    and I_TurnNumber > 388
    console_command add_money parthia, 50000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 40000
    and Treasury < 70001
    and I_TurnNumber > 388
    console_command add_money parthia, 80000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury > 10000
    and Treasury < 40001
    and I_TurnNumber > 388
    console_command add_money parthia, 110000
    end_monitor
    
    monitor_event FactionTurnStart FactionType parthia
    and Treasury < 10001
    and I_TurnNumber > 388
    console_command add_money parthia, 140000
    end_monitor
    Last edited by JMRC; 05-29-2007 at 22:27.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  27. #237
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    I think I understand your approach, interesting but the late game money seem too much.
    Think about you're playing against a faction in the late game and you beat their troops you raid some towns, blockade their ports and you still can't bankrupt them or make a dent in their treasury and they just keep coming at you with fresh troops and mercs and by then their empire will be pretty big so you just can't siege all their cities. Even if you limit the merc availability there's still gonna be some available.
    Try and put yourself in the place of a player fighting them not just looking at the way the factions expand and army compositions.
    Too bad there's no and Treasury < ArmyUpkeep-10000 or something similar, damn it why so few variables....
    Last edited by Redmeth; 05-29-2007 at 23:42.

  28. #238
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Cool Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Redmeth
    I think I understand your approach, interesting but the late game money seem too much.
    Think about you're playing against a faction in the late game and you beat their troops you raid some towns, blockade their ports and you still can't bankrupt them or make a dent in their treasury and they just keep coming at you with fresh troops and mercs and by then their empire will be pretty big so you just can't siege all their cities. Even if you limit the merc availability there's still gonna be some available.
    Try and put yourself in the place of a player fighting them not just looking at the way the factions expand and army compositions.
    Too bad there's no and Treasury < ArmyUpkeep-10000 or something similar, damn it why so few variables....
    Have you tried putting in something like add_money Romans_julii -2000 in the EB_SCRIPT.txt? I've entered a negative number in the console before and it worked so....
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

    Currently rising to power as:

  29. #239

    Default Re: Fixing the AI money script (preliminary tests)

    Generaly, AI has plenty of units later in the game.It is more dependent from size of teritory that it's holding and economy then in earlier stage of the game, but still it is good enough.

    We can't expect faction that holds 3-4 provinces to field army that will give us extreme challenge(Small countries IRL don't have huge armies either). If you, human player, by then have like 10+ provinces, you will fairly easy overrun smaller factions, which is realistic.

    Yes, they will have 3 stacks maybe , but with 3-4 provinces and less mercs , it wll hurt them tremendously if when they lose 1 or more.Now bigger factions, like 15+ provinces (later in the game should be 3-4-5 of them at least), will have possibility to recover from lose of 1,2,3 armies, but will take them some time, instead of just buying 2-3 stacks of merc in 1-2 turns.

    So it will hurt bigger factions too,will not destroy them but they will need time to regroup.Instead of throwing another 3-4 stacks on human next turn.It makes it more realistic, at least for me.

    Thats what money scripts and merc file are intend to do. To give player some options late in the game ,instead fighting unlimited hordes of AI armies.

    I would suggest you to try all 3 money scripts first , probably you will find one that will be to your liking.They all have diferent approach to same issue, and i found them good.Trying to get ballance in script between factions is awfully hard and time consuming.

    You can also get yourself same money cap, in script. That way you will be hurting financially too.I usually do that and it works great for me. Every soldier that i lose can hurt me quite bit that way, plus i am limited to smaller armies then

    If you end up not liking any of them, then you should get into making my own or reworking existing ones.

  30. #240
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    In my Sauromatae campaign the Seleucids had at the height of their power I kid you not ~40 provinces so if they keep receiving 100000 or more just cause their treasury dips below a certain number each turn, it's Stack Parade '07.

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