so far this is progress of my campaing with modified mercenary file:
Year is 220 BC, VH/M, huge size units:
These are some armies that i am running into with spies:
Seleukids
Sauromatae
Pahlava
There is several of these 1/2 stacks roaming around in each faction, and if human player tries to attack, AI will gather them up into full stacks before he attacks.
It is good that AI is making switch from starting units to eltes around this period, considering that reform for Gauks and Casse is at 220. If it happens before,those 3 factions would be seriously underpowered and run over in no time.
Stalemate in Greece is quite interesting, all 3 sides have roughly same amount and quality of units.
Getai ...one game they will explode and take 1/4 of the whole map, another they will just stand still.
Sweboz is late, but now they got several stacks, and they are moving(not infinite stacks though)
and this is army size graph :
As you can see almost all armies are sizable with faction size.And when i compared armies sizes with my Makedonian campaing that has regular mercenary script, it's same.
Things to work on :
1.See how to trigger AI for making more armies, without unbalancing factions.(just to make it bigger challenge)
2.Resolve Getai stalling ( i think has to do with tons of cheap units that they have at beggining )
3. Sweboz possibly needs some help to get started, so maybe to add some extra mercs in their starting area
4. Eleutheroi needs to stay strong so factions will use up their original units on them(that way will be encouraged to recruit new elite units faster). Plus they should represent challenge for human player, to prevent blitzing them early in the game. Will see how to get that done.
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