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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Controlling Outremer...

    Does anyone know how to change the base unrest or the distance to capital penalty ? I know I read it somewhere last week, but I can't find it again... meh. Meanwhile I'm going to let it revolt, sack (for 30K), then let it revolt, then exterminate.
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  2. #2
    Welsh Cossack Member Czar Alexsandr's Avatar
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    Default Re: Controlling Outremer...

    Why the pope called a crusade for Antioch?

    Hmmm. Probably for the Holy Hand Grenade of Antioch Relic! Pull the pin, count to three and the enemy General dies at the begining of the battle! + 10 morale to troops. + 20 to humour.

    Well what country are you playing as? It's not all that hard to manage with my Sicilians.


    "Hope is the last to die." Russian Proverb.

  3. #3
    Member Member Memnoch's Avatar
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    Default Re: Controlling Outremer...

    I had a similar problem to you in my Moors game, Sinan - my capital was in Cordoba, but I foolishly responded to a call for Jiad to Baghdad (I thought I had buckley's of making it ahead of the Turks and Egyptians but somehow I did) and I ended up with an empire where the "heart" was in Iberia but the biggest cities were Antioch and Baghdad - as far from Iberia as could be. My empire ultimately colllapsed because of distance from the capital.

    Where is your capital at the moment?

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Controlling Outremer...

    LOL !

    I'm playing English, capital is London.

    My very own glory goals for this campaign are to hold France, Scandinavia, and Ireland (already done) as the continental empire, and overseas to have the Crusader States; Jerusalem, Acre, Antioch & Aleppo.

    Once that's done I won't be doing too much except fighting off the Mongols in Palestine (I suppose) and probably HRE, and Spain on Europe. I also intend to vassal anyone I can. I don't intend to take any more land. Just my own way of playing the game, set objectives, achieve them = game over. I don't like the 45 province goal, I preferred Glorious Achievments a la MTW/VI.
    Last edited by Shahed; 04-16-2007 at 09:42.
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  5. #5
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Controlling Outremer...

    @Sinan :
    In my French Campaign, i got to almost the same situation... Capital was Paris and I had taken Adana on a previous failed Crusade made peace with the Turks and then waited for the next Crusade which was called on Antioch... Took it in one turn and then I have my 10 chivalry (oops Pop growth) General unable to leave the city...

    So I kept him there with a good garrison and sent an expeditionary force to Damascus and Acre under captains...I had them fight any and all Egyptians armies out of cities and soon got MOTH for both...(ambushing between Acre and Jerusalem is a must)...

    I then used them to get Jerusalem and Acre...

    I now have two kingdoms but my general is still stuck in Antioch but with much less Garrison
    Last edited by _Tristan_; 04-16-2007 at 10:29.
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  6. #6

    Arrow Re: Controlling Outremer...

    I often have a crusader state, usually I take Antioch, Jerusalem and Acre.. maybe Damascus too, depends. If you are not at war with everybody in europe, I found a full stack in every crusader city is enough (and economically affordable) to keep them from rebelling, you will need it anyway as you will probably get besieged every 3 or 4 turns. The only way these cities rebel on me is when the enemy is successful in sending a couple of spies in who stay for more than just one round.
    As France I had an additional all cav crusader army composed of mainly Knights Templar and horse archers that patrolled my borders and served as a quick response force. Was especially handy for ambushes on various Mongol and Timurid stacks: attack and then retreat and retrain in your castle.
    Ignoranti, quem portum petat, nullus suus ventus est. -Seneca, Epistulae Morales, VIII, 71, 3

  7. #7

    Default Re: Controlling Outremer...

    I just take this city and gave it to the papal at the same turn!

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Controlling Outremer...

    Quote Originally Posted by Sinan
    Does anyone know how to change the base unrest or the distance to capital penalty ? I know I read it somewhere last week, but I can't find it again... meh. Meanwhile I'm going to let it revolt, sack (for 30K), then let it revolt, then exterminate.
    ....I just sent you the info late last week!
    descr_settlement_mechanics.xml

    You can also change the max population in a settlement type there, so limit the pop to like 30k or so if you like.
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