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Thread: 2H animations as per 1.2

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default 2H animations as per 1.2

    Greetings,

    I've out of curiosity looked at the skeleton file now and noticed that CA changed a few lines for 1.2 in regards to 2H animations:

    Code:
    anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas							-fr
    anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas							-fr	-id:-0.142,0.469,0.936	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt
    
    anim		eager_attack_centre_mid_b_slashlr_fail					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fail.cas			-fr
    anim		eager_attack_centre_mid_b_slashlr_fatality				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
    anim		eager_attack_centre_mid_b_slashlr_success				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.cas		-fr	-id:0.368,-0.217,1.700	-if:38	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.evt
    anim		eager_attack_centre_mid_b_slashlr_victim				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.evt
    
    anim		eager_attack_centre_mid_c_slashlr_v1_s0_fail			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
    anim		eager_attack_centre_mid_c_slashlr_v1_s0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas						-fr	-id:-0.403,-0.040,2.012	-if:43	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt
    anim		eager_attack_centre_mid_c_slashlr_v1_s1_stab_fail		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_fail.cas							-fr
    anim		eager_attack_centre_mid_c_slashlr_v1_s1_stab_success	data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.cas						-fr	-id:0.165,0.263,2.189	-if:29	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.evt
    
    anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
    anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas						-fr	-id:0.115,0.173,1.285	-if:53	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt
    anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_fail.cas							-fr
    anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.cas						-fr	-id:-0.017,0.256,2.557	-if:23	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.evt
    anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_fail.cas							-fr
    anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.cas						-fr	-id:0.134,0.032,1.542	-if:23	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.evt
    Is now:
    Code:
    anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Fail.cas				-fr
    anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Success.cas			-fr	-id:0.202,0.839,1.552	-if:17
    
    anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas							-fr
    anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas							-fr	-id:-0.142,0.469,0.936	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt
    
    anim		eager_attack_centre_mid_b_slashlr_fail					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fail.cas			-fr
    anim		eager_attack_centre_mid_b_slashlr_fatality				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
    anim		eager_attack_centre_mid_b_slashlr_success				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.cas		-fr	-id:0.368,-0.217,1.700	-if:38	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.evt
    anim		eager_attack_centre_mid_b_slashlr_victim				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.evt
    
    anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
    anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas						-fr	-id:0.115,0.173,1.285	-if:53	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt
    anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_fail.cas							-fr
    anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.cas						-fr	-id:-0.017,0.256,2.557	-if:23	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.evt
    anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_fail.cas							-fr
    anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.cas						-fr	-id:0.134,0.032,1.542	-if:23	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.evt
    
    anim		eager_attack_centre_mid_d_slashlr_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
    anim		eager_attack_centre_mid_d_slashlr_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas						-fr	-id:-0.403,-0.040,3.012	-if:43	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt
    ;anim		eager_attack_centre_mid_d_slashlr_s1_stab_fail		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_fail.cas							-fr
    ;anim		eager_attack_centre_mid_d_slashlr_s1_stab_success	data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.cas						-fr	-id:0.165,0.263,2.9	-if:29	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.evt
    Did they actually change any of the animation files themselves or did those few lines of code do it all?

    If those few lines did it on their own, I'll probably post it in the citadel so casual players know what they can do if they prefer to stay with 1.1
    Last edited by FactionHeir; 04-19-2007 at 00:23.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
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    Default Re: 2H animations as per 1.2

    Hmmm nevermind. Highlanders still kill billmen and DEKs. So animation files were changed too.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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