Yep. I have general's bodyguards as zero upkeep and reduced the cost of generals down to 100 in the character.txt. Meant to add that as a recomendation :)Good observation. Another workaround is bringinging general's upkeep down to zero, so as to not penalize factions for having more 'control units'.
I think that's the problem. I think the autocalc is based on the old system where the general's command stars gave an attack bonus to each unit so the stack thinks it's stronger than it is.Was this changed at all in M2TW, you think?
Yep, not saying the General effect is critical re garrisons, just a minor contributing factor. The AI settings are more important. My main reasons for weakening the generals are:If you've been following UAI2.20 for SS5.1, they have apparently big stacked garrisons. It seems primarily an AI file issue, not so much a hard-coded bias towards generals.
Although your latest update with 1hp generals seems to add more garrisons. But I don't think generals will be made 1hp merely to suit AI fancies, I think an AI fix will be better.
1. I think in the battles the units often make 1 vs 1 match-up decisons and i think that is part of the general's suicide charge thing from STW onwards.
2. I think strong generals are much better for the player than the AI because of suicide charges.
The garrison bit just seems to be a minor beneficial side-effect. I wouldn't claim it as a big thing though--heavily weighted to personal preference.
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