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Thread: Defending archers do not do enough damage in siege.

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  1. #1

    Default Re: Defending archers do not do enough damage in siege.

    This is a fairly well known bug.

    It is caused by the merlons of the battlements preventing a clear line of sight for many missile users on the walls. As a result they are forced to shoot either over them or through the tiny crenels.

    The obvious solution is simply to shorten the height of the parapet to about waist-height.

    Terminology: http://en.wikipedia.org/wiki/Battlement

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Well with 1.2 missile units work much better on walls, with them actually shooting though the crenels, but archers still favour the high shot. But if you reduce the max angle for arrows to 45, most will shoot through the crenels whilst those behind fire at the max angle which still allows them to do a lot of damage.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Actually I found that they shoot better if you put them max ranks deep on the wall and clustered against one of the towers.
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    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Thanks for the replies all. That explains everything. Where can I change the max angle to 45 ? Is it possible to mod the battlements so they no longer obstruct the archers' line of fire ?

    FH when you deployed them that deep, were they shooting up or straight. When I deployed them 2 ranks deep, as a test, I found they did even less damage. I was assuming if I deployed them deeper still the damage would reduce porportionately.

    It would be better if 2-3 groups of elite missile troops could do more damage in this defensive situation. They are protected by the battlements, supported by the towers, have nowhere to run to, they are elite marksmen.

    BTW Sherwoods do better in siege.

    Does anyone know how the unit's projectile accuracy is determined.

    Thanks for the help.

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  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Where can I change the max angle to 45 ?
    descr_projectiles.txt
    Is it possible to mod the battlements so they no longer obstruct the archers' line of fire ?
    Nope.

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Thanks. blaaaaaaaaaarg!!!!! Official fix is required for this.
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  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    Well all it really needs is the projectile max angles bieng reduced, then missile units work like they should on walls. Only being able to shoot through crenels, but with archers and crossbows back ranks being able to fire over the battlements if they do not have a clear line of fire.

  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Defending archers do not do enough damage in siege.

    How does it affect battle performance ?
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