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  1. #1

    Default The Rise of Rome AAR

    Difficulty: VH Campaign Difficulty, Medium Battle Difficulty

    Wanted to give one of these a try so first off i won't be telling it from a particular perspective it'll be a story told from multiple perspectives and for purpose of roleplaying i'll also roleplay the enemies i fight here's the little rules i came up with.

    1. i maintain a strict tie to the character's personality which means i may never higher mercenaries for certain characters as well as various other aspects which i'll later mention. Also i'd like to apologize before hand my history happens to suck so don't expect anything that follows history.

    2. cities can only be taken over by legions which will be led by generals wandering armies will only be out on the field as reconnisance or to put down small roving armies. Unless there are slots within a legion designated for mercenaries that legion will never under any circumstance fight with mercenaries .

    3. How my order works
    Contubernium = 12 - 24 Men
    Centuria = 10 Contuberniums
    Cohort = 4 Centuria
    Legion = 10 Cohorts
    ============== Legion Roostor =========
    Characters which have no designated in game unit will be attached to a unit within the legion
    1st Legion
    Legatus - Caivs Avrelis Cotta
    Tribunus Laticlavius - Lvcivs Cornelvis Scipio
    Praefectus Castrorum - Avercius Cornelvis Plancus[Travels with Lvcivs]
    Cohort I||Primus Pilus - Gnaeus Varus[Triarii][Triarii]
    Cohort II||Secundus Pilus Prior - Titius Varus[Histati]
    Cohort III||Tertius Pilus Prior - Angelus Plancus[Histati]
    Cohort IIII||Quartus Pilus Prior - Cornelius Avitus[Histati]
    Cohort V||Quintis Pilus Prior - Didias Brutus[Histati
    Cohort VI||Sextus Pilus Prior - Fortus Celsus[Histati]
    Cohort VII||Septimus Pilus Prior - Publius Crassus[Principes]
    Cohort VIIIOctavus Pilus Prior - Rufus Gurges[Eqvites Romani]
    Cohort VIIIINonus Pilus Prior - Tharcius Brutus[Rorarii]
    Cohort XDecimus Pilus Prior - Pontius Taurus[Triarii]
    Legion Composition - 2 General Bodyguards, 5 Histati, 4 Principes, 3 Triarii, 2 Rorarii, 2 Leves, 1 Accensi, 1 Eqvites Romani
    Game Personality - Cities outside of Italy will always receive either enslavement or extermination carthaginian cities will always be exterminated unless roleplaying leads in a different direction. Cities conquered by this man will have temples not affiliated with rome Immediately torn down. Under no circumstances will he use mercenaries.
    On Field Formation
    --- 4[Leves] --7[Accensi]-- 2[Leves] ------- =These three units will shift to the back=
    5[Titus] 4[Angelus] 3[Cornelius] 2[Didias] 1[Gnaes]
    5[Princi] 3[Princi] 7[Publius] 6[Princi] 6[Fortus] 8[Rufus]
    10[Pontius] 10[Triarii]
    9[Tharicus] 9[Rorarii]
    --- 4[Leves] --7[Accensi]-- 2[Leves] -------
    [Caivs] [Lvcivs]


    I've already coordinated the army assuming that the game doesn't shuffle the unit cards hopefully it'll stay in order.
    ============= Council/Senate of Rome ======

    Manivs Cvrivs Dentavs, Cnaeus Cornelvis Blasio, Cnaevs Scipio Asina

    ============
    Is there a way for me to directly link to another post in this thread so i can set up a table of contents for this? and damn! Capau spawned two indian war elephants when they revolted ><!!! Also side note i did use the money cheat if only to make sure i didn't start this off with negative who knows what amount but i only did money cheats enough to keep my money balance at 0

    ==========

    Book 1: Meager Beginnings

    Gathering the Legion[Incomplete]
    Last edited by IvIajoi2n; 04-20-2007 at 18:52.

  2. #2

    Default Re: The Rise of Rome AAR

    at Capua spawning elephants. For some reason, when Patavium rebels, they might spawn some ridiculous rebel units like elephants and Augustan legionaries. I guess this is true for Capua, too.

    You have an interesting approach of pulling back to Rome, but IMO you will just make the game much harder and more tedious for yourself.

    PS: As for your question, there is a way to link to a specific post in a thread but unfortunatle I cannot help you because I do not know how (and would really like to )
    Last edited by CaesarAugustus; 04-20-2007 at 00:28.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  3. #3

    Default Re: The Rise of Rome AAR

    Agreed, i'll take that back then it's not really serving much rp purpose and the cities that rebel are spawning units way ahead of the current time period O_o....

  4. #4

    Default Re: The Rise of Rome AAR

    Goodie I cant wait to read this

  5. #5
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    Default Re: The Rise of Rome AAR

    Is there a way for me to directly link to another post in this thread so i can set up a table of contents for this?
    On the top right of someone's post, there is a number of what post it is. Click it, and it opens in a new window. It can then just be copied and pasted.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  6. #6

    Default Re: The Rise of Rome AAR

    Thank you from me too

    *goes to do it to his AAR*

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