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Thread: Are the Mongol and Timiruids too powerful?

  1. #1

    Default Are the Mongol and Timiruids too powerful?

    Alright currently playing as England in VH/VH and the Mongols after fighting the Turks and Russia, and have 5 armies with 10 star generals still intact. They began moving west and making way to Denmark controlled by me. Is it just me or is the game a little too generous to the invaders? I mean come on 0 upkeep? I mean once they get a "new" homeland why don't those armies disband or something? It's such a pain to have to fight uber armies full knowing anything I throw at them won't stand a chance. And the Timiruids are more annoying. As Venetia they managed to take most of the Holy land from me and their elephants refuse to die. That and in one battle my infrantry (Men at Arms, Venetian Infrantry, Dismounted knights) were slaughtered against their archers, I mean when is that supposed to make sense? That and some times during sieges they take forever to move and the timer takes a good hour and a half to allow me to win.

  2. #2

    Default Re: Are the Mongol and Timiruids too powerful?

    I agree, right now I'm playing as HRE and it seems like there is no point attacking their stacks. Defending bridges or settlement is the only way I got victories so far.

  3. #3
    has a Senior Member HoreTore's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Hell no. They are just as hard as they should be IMO. They provide a real challenge, something this game doesn't have a lot of...
    Still maintain that crying on the pitch should warrant a 3 match ban

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Those are major events in the game, those and GUNPOWDER (!!!).
    So I'll go with... Hell no.

    As England it should be a lot of fun, stakes, gold English Knights (dismounted) backed by gold LBs.
    Last edited by Shahed; 04-20-2007 at 23:18.
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  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    The only difficulty they provide against me is the lag on the battlemap due to the sheer amount of units involved, but they tend to get cut down just as easily as other AI armies in open field battles or other situations. I just prefer open field battles personally as the attacker

    Simply use a cav heavy army with 1 or 2 ballistae and you should be fine.
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  6. #6

    Default Re: Are the Mongol and Timiruids too powerful?

    I find that a fair fight in open battle against them is 3 of your high end armies to 2 of theres.
    Good and better units only, and always fully upgraded.

  7. #7
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Never engage these guys in flatland, they'll kill you before you even say "Charge!"...

    They haven't dealt with me yet, playing as HRE, turn 105.
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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Quote Originally Posted by edyzmedieval
    Never engage these guys in flatland, they'll kill you before you even say "Charge!"...
    Rather the other way around. Really depends on your general, your troops and their experience and your tactics.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  9. #9

    Default Re: Are the Mongol and Timiruids too powerful?

    In vanilla, I think they're appropriate. This game needs a serious challenge-occasionally you might lose a battle, but for almost all experienced players, there is NEVER a moment where you think, "Wow, I might actually lose the whole game." If I lose a territory, I usually have 30 others and 300k bank to take it back. Beefed up invading factions force the player to pay attention to his tactics.


    However, I'm playing Lusted's Lands to Conquer mod, which beefs up campaign AI-they have a lot more money and build lots more advanced units and buildings, which is awesome. I have great things to say about the mod and it's definitely a lot more fun than vanilla. However, it doesn't look like the Mongols got any sort of upgrade, as the Turks have been whipping them any time they actually manage to take a city. Can't really complain, since every faction in this mod is as dangerous as the invading factions.

  10. #10
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    They aren't that bad at all as long as you fight conservatively and don't except to go rambo and charge in with your whole army at their general from the start of the battle
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  11. #11
    Member locked_thread's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    @Discoman:
    If you are playing on VH/VH, it seems you are looking for a significant challenge, so be happy that you found one.

    My first few campaigns in MTW2 were M/M, and I was disappointed with the absence of long term challenges. The Mongols & Timurids should have filled that role but alas they were rather anemic. Mongol armies are indeed tough, but initially they cannot replenish their losses. And if you put several beefy armies in their neighborhood, they'll be afraid to settle down.

    I'd look forward to the Mongols on harder levels except I am burned out on the game's inexaustible array of "features" that don't work as intended.

  12. #12
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Absolutely not, I'm playing as Venice on VH/H, around turn 100 and they're the only dudes even close to standing up to my crossbow and spear-heavy stacks. i'm currently shepherding them around in the mountains near Yerevan(?) and there's a war of attrition going on. I've decided to use guerilla tactics to take out as many as possible before the reinforcing stack arrives and withdraw...just had a major duke-up at a river gorge where they took out my faction heir with a rocket.

    that river's going to run red with mongol blood when I can get an avenging brother of his up there with some fresh troops.

    haven't encountered the timurids yet but if they're as tough as these steppe raiders it'll be worth the wait
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  13. #13
    Member Member Marius Dynamite's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    I think a fun goal in the game to achieve is to become such an economical and military superpower that by the time the Mongols and Timurids invade, you can fight them. Imagine it as though they own a land mass the size of europe and have sent their army to get Europe. An Army built to conquer Europe, and you have to stop them. Fun. :-)

  14. #14

    Default Re: Are the Mongol and Timiruids too powerful?

    Hi. Im just new to the forum but have read it for awhile.
    Well anyway back on to the topic i just recently played a game as Scotland and didnt expand very far outside England and now ive discovered the America. But in that time the Mongols have taken everything between Bruges and Volga Bulgaria not counting the Middle east. Im sure they are going to swoop in on Italy and france where the remaining Christian factions continue to attack each other in petty wars. The Mongols have already destroyed the most powerful factions in my game leaving the small weak states and now the Timurids arrived in the middle east it seems the world will be split between the Mongol factions. im secure on my island stronghold but i dont really know for how long.

  15. #15

    Default Re: Are the Mongol and Timiruids too powerful?

    Playing as the turks i had no problem with the mongols, thanks to my huge coffins i was able to support countless amounts of mercenaries. After twenty turns i was able to drive the mongols of but with huge losses.

  16. #16
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Quote Originally Posted by Darth Revan
    Playing as the turks i had no problem with the mongols, thanks to my huge coffins i was able to support countless amounts of mercenaries. After twenty turns i was able to drive the mongols of but with huge losses.
    Where do you unlock the necromancer faction?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
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  17. #17
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Quote Originally Posted by FactionHeir
    Where do you unlock the necromancer faction?
    Maybe he has so much money that he had to use coffins instead of coffers. After all both is a kind of wooden chest ...
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  18. #18
    Member Member Ragnor_Lodbrok's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    The Mongols and Timurids are a challange, but a very stupid one.
    I'd like them if they were more like the Huns in BI.
    All these lvl6 full stacks with 10dread generals is just stupids.

    I once had a superior number of Norman knigs, both mounted and dismounted, against a few inexperienced Mongol militia units with an uber-general.


    I lost.
    No, I didn't place the units back to the enemy.

  19. #19
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    And that just shows how important generals can be with his awesome bonuses not to mention his bodyguard
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  20. #20
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Correct. +10 Dread general is a freak. Only it costs you all your global reputation and more to get him there.
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  21. #21
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Not really. You can have a large treasury and sit a general in a town not building church buildings (or moving out on completion) on VH taxes and for his very first battle kill 90%+ of the enemy army (includes prisoners). No need to execute/terminate/sack. The above way also gets you a high dread general.
    Note in battles only the first battle matters. IIRC you cannot get BattleChivalry once you got BattleDread and vice versa except by sitting your general in battle not doing anything + lose the battle.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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