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Thread: Are the Mongol and Timiruids too powerful?

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  1. #1

    Default Re: Are the Mongol and Timiruids too powerful?

    Playing as the turks i had no problem with the mongols, thanks to my huge coffins i was able to support countless amounts of mercenaries. After twenty turns i was able to drive the mongols of but with huge losses.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Quote Originally Posted by Darth Revan
    Playing as the turks i had no problem with the mongols, thanks to my huge coffins i was able to support countless amounts of mercenaries. After twenty turns i was able to drive the mongols of but with huge losses.
    Where do you unlock the necromancer faction?
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  3. #3
    Senior Member Senior Member Cheetah's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Quote Originally Posted by FactionHeir
    Where do you unlock the necromancer faction?
    Maybe he has so much money that he had to use coffins instead of coffers. After all both is a kind of wooden chest ...
    Lional of Cornwall
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    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

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    Member Member Ragnor_Lodbrok's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    The Mongols and Timurids are a challange, but a very stupid one.
    I'd like them if they were more like the Huns in BI.
    All these lvl6 full stacks with 10dread generals is just stupids.

    I once had a superior number of Norman knigs, both mounted and dismounted, against a few inexperienced Mongol militia units with an uber-general.


    I lost.
    No, I didn't place the units back to the enemy.

  5. #5
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    And that just shows how important generals can be with his awesome bonuses not to mention his bodyguard
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Correct. +10 Dread general is a freak. Only it costs you all your global reputation and more to get him there.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Are the Mongol and Timiruids too powerful?

    Not really. You can have a large treasury and sit a general in a town not building church buildings (or moving out on completion) on VH taxes and for his very first battle kill 90%+ of the enemy army (includes prisoners). No need to execute/terminate/sack. The above way also gets you a high dread general.
    Note in battles only the first battle matters. IIRC you cannot get BattleChivalry once you got BattleDread and vice versa except by sitting your general in battle not doing anything + lose the battle.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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