There's a lot more to be done in the battlefield realism department.
Severed limbs and pools of blood. Bodies piling so high they become obstacles on the battlefield. Spears stuck in the ground, arrows in the chests of unlucky warriors, swords, broken shields and pieces of armour, all over the place. Abandoned banners. The wailing of the injured, crawling on their hands if they don't have feet anymore. Executioners with a mallet and a spike, putting the knights out of their suffering. Riderless horses running arround, maddened, neighing. Supply trains and camp followers. Cooks, smiths, servants, priests and whores. Trenches and spiked pits. Holes in the ground where the cannonballs have fallen. Mud and swamps, with men stuck waist high and fallen horses trying to get up. Smoke and dust lingering in the heavy air. Carrion birds crowing, circling above the feast. Prisoners prostrated or kneeling, hands above their head, in submission. Civilians fleeing before the pillage the burning and the rape. Dogs, chickens, cows and pigs running around. People shouting orders, crying their pain, laughing at the losers, talking, cursing at each other.
I want all that in my game. Oh, and a million dollar supercomputer to run it all

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