Results 1 to 6 of 6

Thread: Artillery crews

  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Artillery crews

    I think I brought this up during 1.0 times but eventually I stopped noticing it. However, I was running a few custom games the other day because I was experimenting with the projectile file and several parameters in it.

    So what I found kind of funny/buggy was that my 2 crews of monster bombards (note crew not artillery itself) who had missed the 4 units of enemy spear militia easily defeated them.
    Not defeating them in combat really though, but this is what happened:

    The bombards miss the militia twice each on the Arsuf map before militia charged at them. The moment the militia engaged the bombard crew, their morale went from Eager down to Steady and eventually Shaken. Even though my bombards were dying much faster and not doing many casualties, the militia eventually all routed for some weird reason or another.

    So I wonder whether fighting an artillery crew somehow imposes a morale penalty as large as being hit by the artilley weapon itself? It certainly shouldn't be that way, so this is more or less a "share your observations" topic.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  2. #2

    Default Re: Artillery crews

    I've always found artillery crews difficult to kill for some reason, unless the battle is heavily in my favour and they have a morale penalty (I have a high dread general or their general is dead + units routing etc).

  3. #3

    Default Re: Artillery crews

    artillery and gunpowder causes fear whether it is firing or not i think. also i hope v1.2 will take units such as artillery, archers and peasants down a notch after the shield fix since there have been good reviews on the leaked version.

  4. #4
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Artillery crews

    Artillery crews are more buffed than they probably should be. They have a ridiculously high morale (9) and fairly good combat stats for only possessing a knife.
    =MizuDoc Otomo=

  5. #5

    Default Re: Artillery crews

    Quote Originally Posted by Jambo
    Artillery crews are more buffed than they probably should be. They have a ridiculously high morale (9) and fairly good combat stats for only possessing a knife.
    It's entirely possible this is because there are so few of them. If they had lower stats/morale they may well rout after only one or two showers of arrows for instance.

  6. #6
    Member Member Philbert's Avatar
    Join Date
    Jan 2007
    Location
    The Netherlands
    Posts
    144

    Default Re: Artillery crews

    I usually send flanking horses to attack artillery crews and I can't say that they have particular problems chewing them up.
    Hebban olla uogala nestas bigunnan hinase hic enda thu

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO