Nice one! Thanks. Just out of interest, have you done this? If so, what's your thoughts? Is it worth the effort?Originally Posted by FactionHeir
Nice one! Thanks. Just out of interest, have you done this? If so, what's your thoughts? Is it worth the effort?Originally Posted by FactionHeir
=MizuDoc Otomo=
If this is implemented well, this can actually make the campaign alot harder since it would make players think twice blitzing and leaving their inner cities nearly unprotected with half stacks of rebel troops roaming about ready to besiege any weak city they encounter
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
Another question, why should I care about Rebels being around my territory? I always eliminate them but I often see the Computer not doing anything with them. I know they block my movement often but their has to be a better reason to take them out.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
The devastation gets you right in the wallet, and, if they're sitting on a road, they block trade as well.
The trade block becomes very significant when they are sitting on the road to your port, as it affects all the seatrade.Originally Posted by doorknobdeity
Still maintain that crying on the pitch should warrant a 3 match ban
It would be nice if this could be made into a self-installing mod for us non-technical types. I would really love to see a "Difficulty" mod come out after the official 1.2 is released that includes a script that gives more money to the AI and active rebels.
I actually finished earlier to set up said aggressive rebels but didn't notice much in my current scot campaign as all territories have been taking by true factions already.
If someone wants, I could email them the files...
Want gunpowder, mongols, and timurids to appear when YOU do?
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Nope haven't actually tried it yet. Not that much time to play these days either, so mainly working on minor moddings. Its easy and quick enough to change though, so try and see if it works :)Originally Posted by Jambo
I should note that there is no way to make the rebels gain family members/generals btw as thats probably hardcoded in terms of who can get them. You could add general's bodyguard as a recruitable unit to one of the buildings though.
Last edited by FactionHeir; 05-01-2007 at 11:49.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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