I've seen in earlier posts that there are different opinions about 2HP units like Generals Bodyguards and faction specific units like Hashishim(sp?) and Sherwood Archers. As I understand it, Generals also get aditional HP from good health, Battle scars and retinue(Shield- and Swordbearers). A small query about this: Do Character-added HP apply to every man in the unit, or just the General himself?
I've made the observation in my battles that a lot of units die easily. I'm sure this can be attributed to the Shield Bug. Hopefully the deathrate will go down when this is fixed.(Again, small query: Is this fixed in the leaked patch? Can someone verify?)
Yet, I got to think about Hitpoints on the units in the game. I think its a gamey technique that some special units have twice the amount of HP that regular units have. Still, I'm intrigued by the Idea that some units are harder to kill, due to training and will to fight. What would it be like if all units had multiple HP, but on a more scaled degree.
For instance, Generals BG: 6 HP, Specials: 5 HP, Elite: 4 HP. The rest: 3 HP.
I know this might open a can of worms, and one would have to recalculate kill numbers for every unit. Am I walking alone in the desert on this idea?
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