I noticed just now that I cannot add the Condition MissionSucceeded to it as the devs did with LeaderOrderedAssassination.
Any workaround for that?
Trying to make diplomacy give the GoodDiplomacy/BadDiplomacy trait line
I noticed just now that I cannot add the Condition MissionSucceeded to it as the devs did with LeaderOrderedAssassination.
Any workaround for that?
Trying to make diplomacy give the GoodDiplomacy/BadDiplomacy trait line
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It works for agents though.
So I'm not sure why the conditions don't work for LeaderOrderedDiplomacy except that CA didn't code it to work with it.Code:snippet: ;------------------------------------------ Trigger agents28 WhenToTest DiplomacyMission Condition not MissionSucceeded Affects BadDiplomat 1 Chance 50
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Identifier: DiplomacyMission
Event: A diplomacy mission has completed
Exports: nc_character_record, character_record, faction, region_id, character_type, target_faction, mission_success_level, target_religion
Identifier: LeaderOrderedDiplomacy
Event: A Faction leader has ordered a diplomacy mission
Exports: nc_character_record, character_record, faction, region_id, character_type
The latter event doesn't export mission_success_level.
I still fail to understand what could be the success level of a diplomatic mission except for the basic ones as it's very easy to make a deal acceptable.
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