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  1. #1

    Default Class / Recruitment / Policy Mods

    Please can I have your thoughts on some ideas I've come up with regarding giving TW mods more depth and realism.



    https://forums.totalwar.org/vb/showthread.php?t=84584



    Thanks


    R
    Last edited by rorarii; 05-04-2007 at 06:46.
    Rorarii


    Camillus, Savior of Rome.


  2. #2
    Member Member sgsandor's Avatar
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    Default Re: Class / Recruitment / Policy Mods

    Dude now that looks kool

  3. #3

    Default Re: Class / Recruitment / Policy Mods

    I haven't seen such good ideas for a long time... Someone from EB team should definitely comment on this.

  4. #4

    Default Re: Class / Recruitment / Policy Mods

    This is good idea...but adds religion to EB is very, very hard work. I in RoA step by step testing religion (culture in Roa) but for now dont working.

  5. #5
    Member Member Thaatu's Avatar
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    Default Re: Class / Recruitment / Policy Mods

    That idea is absolutely great. I really hope hardcoding won't get in the way, but at the moment I can't think how it could (I'm no modder though). This is something worth testing, at least for EB2, maybe even as a minimod for EB. A job for some brave, smart, strong, handsome, lucky and optimistic soul who is willing to sacrifice his summer holidays (five of those rule me out).

  6. #6
    Member Member sgsandor's Avatar
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    Default Re: Class / Recruitment / Policy Mods

    Dude that work nicely for Eb2! this idea really is good u guys are smart

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Class / Recruitment / Policy Mods

    It is a really interesting idea. I, personally, think it's cool. It seems more like something to build a mod around, though. It would be very hard to add to a mod that is well underway.


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