My personal opinion on the balance of 2H units at least is that DEKs largely get it right.
I'd strongly disagree here, DEK's cost a fortune and totally outstat DCK/Noble Swordsmen, yet these units, (which are also the specific unit types 2-handers are supposed to counter), can quite soundly beat them.

From a stats, (but not cost), PoV I think JHI are much closer. Whilst not very powerful for their cost, they have excellent power for their stats, in fact it is more or less exactly what you would expect.

Lets look at a stats comparison between JHI and Noble Swordsmen shall we:

JHI:

A: 12
D: 10

Notes: They have a skeleton Comp factor of 1.33 increasing their effective killing power, so they will actually perform above their attack value somewhat.


Noble Swordsmen:

A: 13
D: 15, (includes the effect of the JHI's AP attribute).

Notes: only has a skeleton comp factor of 1.0.


If you look at the stats you'd expect the Noble Swordsmen to pretty much trounce the JHI if you ignore the skeleton comp factor. Indeed I have a rough and ready formula that says if you add the total attack and defense scores of a unit together and compare it to the same value for the opposing unit, whichever unit has a 4, (or more), point advantage will tend to beat the opposing unit by a noticeable margin. With a 6 point difference you'd expect the JHI to get murdered.

However theirs also that Skeleton comp factor and higher charge to take into account. The exact effects of the skeleton comp are unkown, but my own observations, (when i tried removing it from 2-handers once), say it's worth the equivalent of 2-3 points of attack. that cuts the difference down to 3-4 point, and the charge difference drops this to 0-1 point of difference.

By those figures you'd expect a fairly close fought battle with the Noble Swordsmen winning but suffering heavy losses. In reality it's a bit worse than that with both sides pretty much wiping each other out, but I put that down to the good JHI animation.


Here's the same figures for DEK vs. Noble Swordsmen:

DEK:

A: 21
D: 13

Notes: They have a skeleton Comp factor of 1.33 increasing their effective killing power, so they will actually perform above their attack value somewhat.


Noble Swordsmen:

A: 13
D: 15, (includes the effect of the DEK's AP attribute).

Notes: only has a skeleton comp factor of 1.0.


At a quick glance thats a 6 point stats difference in the DEK's favor before skeleton Comp and/or Charge are taken into account, afterwords it is somwhere around 8-12, (depending on weather your including the charge or not). Frankly by those stats the DEK should be winning so convincingly it looks IMBA. In reality the noble Swordsmen beat the DEK more convincingly than they do the JHI!

After seeing these two things I ran a test with the DEK using the JHI animation again and -2 attack. the DEK beat the Noble Swordsmen with just under half their unit left.


It's abundantly clear to me that the animations are still utter garbage ATM. using observed rates and a bit of educated guesswork, the Noble Swordsmen are, (between slower animations, and more animations being interrupted in mid swing), getting about 2-3 times as many attacks in in a given time period, when compared to the DEK.

I honestly don't know if my ProblemFixer Pure is going to be able to get away with using the new animations, simply because at heart don't believe anything I can do in the way of stats altering will make 2-handers work with the new animations without destroying auto-resolve balance, and/or removing some/all of the unique disadvantages of 2-handers.