Took forever to download from Israel. Finally got it! Now it is Installing Direct X or something.
Took forever to download from Israel. Finally got it! Now it is Installing Direct X or something.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
I have a 150gig 10 000rpm SATAII very damn fast HD and it took me nearly 15 minutes to go through the install!!
That is one hell of a patch!!
Played campain and tactical as the Moors for several hours. Nothing very important to share.
Haven't had any crashes. If anything, it runs more smoothly than it did before.
Shields do appear fixed. The improvements to spear infantry are very noticeable, especially in sieges.
Haven't had a massive siege yet, but no problems with framerates so far.
Ran a little custom battle in 1.01 before installing the 1.02 patch: English peasants have 45 men left to the Scottish spear militia's 14 in 1.01. Tried it again after the patch, and their were only 5 peasants left compared to 38 spear militia survivors. Something's been fixed. I assume it's the shield bug.
As mentioned before, religious fanatics aren't exactly world beaters but they are much better, making Jihads and Crusades more worthwhile. Also, my initial impression that router chasing is much improved still holds.
Thanks for the info Doug.
How about Zweihander, Folorn Hope, Eastern Halberd Militia. Tabardariyya etc vs spears & pikes and more importantly sword & shield ? Has anyone run some tests ?
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Is there any news on the patch for steam users? I am still waiting for my game to be updated.
Shouldn't be too long...Originally Posted by Wartz
-wikiman
Originally Posted by Sinan
I tried some militia billmen last night in a 1 to 1 fight with mailed knights. The billman caused a lot of losses but were still wiped out, and had to charge to do that.
I'll try some Eastern Halbreds and others just to get some info.
I have run a few tests on zweihänder, most distinctly on DGK. Zweihänder units are definitely neutered, almost beyond use imo. It seems any kind of other knight unit, especially S&S, will have their merry old way with them. 2hand axe units such as Berdliche axemen seem to be about even with them, I have not tried any other 2hand axe unit against them.Originally Posted by Sinan
DGK are now useless, they cost too much and their upkeep is too high for their statline. Of which helps them not one bit against any sword unit. And their charge seems almost ineffective. I have not tried them against spear infantry, hopefully that will not run them over as well. If anyone has any experience with zweihänder testing or use post 1.2 please feel free to add input.![]()
Tschüß!
Erich
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Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke
Not experience per se, but certainly insight. We knew 2H units would be horribly underpowered by the fixing of the shield bug, because they do not have shields and thus do not benefit from the fix. For those not aware, the shield bug fix represents for most shield users a +12 effective shift in defense, which is why you see comparatively neutered 2H units. The most obvious fix would be to raise their attack stat accordingly, restoring their ability to carve up S&S units at about the same effective level as before. Something in the +8 to +12 range would probably put their effectiveness against shield units back to about the pre-1.2 level. However this is probably not the best solution, as it also restores the high kill rates in the 2H vs S&S matchup, not to mention making 2H units even more insane against non-shielded troops. In all though they quickly dispatch non-shield troops in any case, so the potential drawback of high attack stat buffing may not be that harsh after all - it remains to be seen.Originally Posted by Fußball
Quite true. Boosting attack might be the best method as the effect tends to level off at higher att vs def.Originally Posted by Foz
I'm actually also worried about the late non shielded cav that has a lower armour/defense value than the shielded earlier cav mainly because CA thought while balancing that they seemed better somehow (due to shield bug) Now that that's fixed, there's hardly any point in getting the late cav units anymore.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
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