Quote Originally Posted by Foz
Not experience per se, but certainly insight. We knew 2H units would be horribly underpowered by the fixing of the shield bug, because they do not have shields and thus do not benefit from the fix. For those not aware, the shield bug fix represents for most shield users a +12 effective shift in defense, which is why you see comparatively neutered 2H units. The most obvious fix would be to raise their attack stat accordingly, restoring their ability to carve up S&S units at about the same effective level as before. Something in the +8 to +12 range would probably put their effectiveness against shield units back to about the pre-1.2 level. However this is probably not the best solution, as it also restores the high kill rates in the 2H vs S&S matchup, not to mention making 2H units even more insane against non-shielded troops. In all though they quickly dispatch non-shield troops in any case, so the potential drawback of high attack stat buffing may not be that harsh after all - it remains to be seen.
Quite true. Boosting attack might be the best method as the effect tends to level off at higher att vs def.
I'm actually also worried about the late non shielded cav that has a lower armour/defense value than the shielded earlier cav mainly because CA thought while balancing that they seemed better somehow (due to shield bug) Now that that's fixed, there's hardly any point in getting the late cav units anymore.