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  1. #1
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    hi Kobal2fr,

    Namecalling isn't going to help too much. Please keep the comments aimed at the game, not the individuals.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  2. #2
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    Kobal2fr:

    Yes, yes, YES! It if fixed!!! Antitraits correctly decrement the appropriate trait now instead of destroying it to 0 every time. It's amazing how big a difference it makes, too. That plus the addition of some actual ways to get positive traits means the VnV system is much improved in 1.2. Spies are rebalanced, many of the bad triggers are fixed... it is a relative paradise, all things considered.


    See my Sig+ below! (Don't see it? Get info here)

  3. #3
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    I'm afraid I went and ruined a perfectly decent pair of boxers. That's settled, then. In the immortal words of Jesus Christ : I'll be back.

    @Tamur : what, isn't dark sarcasm taught in the classrooms anymore ? Was I being like raiiiiin on a wedding day again ? And is there no song in the whole world about antiphrase ?
    Now, English isn't my primary language, but I do believe I was praising our esteemed coders for, you know, actually listening to players, fixing stuff, making things work better etc, all kinds of things which in some extreme and far-fetched cases might be construed as a positive.
    Oops, I did it again .

    Anything wrong ? Blame it on me. I'm the French.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    LOL ! Tros adulte, c'st pas genial non plus mon PETIT !

    Welcome back.. now get to work ! :p
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    OK, I'm going to have to say that the official 1.02 patch simply sucks.
    Why?
    Because I cannot even get it to run.
    What I did today:
    Deinstalled my medieval2, deleted medieval folder, removed all reg entires associated with "sega" or "medieval", rebooted, reinstalled fresh, rebooted.
    Then patched 1.1, rebooted, then patched 1.2 (noting that the updater tells me that even though I got 1.1 installed that my version is 1.0)
    Patching took ~30 mins (better than the 10 mins I had when the patch first came out) and rebooted.
    Instead of running the game, I unpack the traits file to check the actual version, and its a 1.1 trait file.
    Great, didn't patch.

    So....I uninstalled again, deleted the folder, deleted the same reg entries and reinstalled.
    This time after reinstall I rebooted and patched to 1.2 right away instead of to 1.1 first.
    Rebooted after 1.2 was installed (took 30 mins again) and checked traits file. This time the traits file was a 1.0.

    So what does that tell me? Medieval2 is still unpatched with only a few 1.2 files thrown in (the ones that were included in the patch, i.e. the exe and the launcher)

    Right. Rant stop. Still, I can't play 1.2 because the patcher won't let me. That in itself is a big let down if you bring out a patch that does not work even if all instructions are followed. Are you checking for something else when patching that I'm not aware of, CA/SEGA, that keeps breaking the patching for me?
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  6. #6
    Member Member Skott's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    This is a post I made earlier of how it went for me...

    I live in FL and I used the East Coast server on Gamershell. At the time it had a 72% usuage at the time but I didnt have a problem. Took a bit less than 30 minutes to DL it all. This was about 9:00 AM EST Yesterday(Wednesday 5/9/07).

    I was running the LtC mod prior to the new patching (was using patch 1.1) so I did a clean reinstall back to M2TW 1.0 to play it safe (took maybe 12-15 minutes) before DLing the patch and applying it. I went straight from clean 1.0 to patch 1.2 without a problem and everything is working good so far.


    Okay I been playing a English campaign just to test things out and to use the game to unlock the other factions like CA intended. So far two things to gripe about.

    1)I dont think the cavalry charges are much better than patch 1.1. Knights are still walking up to the enemy instead of charging and their pathing is still sucky on the battle map. When I was using the LtC Mod the charges were working much much better.

    2)I learned long ago to keep my generals outside of cities/forts to keep the bad traits from happening. I'm doing it this time as well just because its a forced habit now. Problem is that the beginning of every turn I keep getting a trait decrease message for my generals. In the past it was just once in a while but with 1.2 its happening every single turn. Very odd.

    Anyway those are my two biggest gripes so far but I need to test it alot more first. After I finish this English campaign I'll probably go back to Lusted's LtC Mod. I really like it and I want to see how it well it works with 1.2.

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Feedbacks of the official patch 1.02.

    Make sure you get 2.3 as its designed to work with the new patch.

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