Results 1 to 10 of 10

Thread: [Rewrite] Reducing battle ambients for smoother battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Corrupter of Souls Member John_Longarrow's Avatar
    Join Date
    Dec 2006
    Location
    Be it ever so humble, there's no place like the Abyss...
    Posts
    267

    Default Re: [Rewrite] Reducing battle ambients for smoother battles

    ~Isabella of Castile~

    On your shortcut, please make sure that the "Start In:" line contains the full path to the directory where your MTW2 is located. As an example, my command line is

    "c:\Program Files\Total War\MTW2\medieval2.exe --io.file_first"

    My Start In line is
    "c:\Program Files\Total War\MTW2"

    If you are accidentally starting the game in the wrong location you get all kinds of wierd results.

  2. #2
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: [Rewrite] Reducing battle ambients for smoother battles

    Simple yet effective, I like it .. :)

    Do you, or anyone else for that matter, know about what else can be done to smoothen out siege battles a bit more without reverting to making large settlements show up as small ones, as is when Denmark sieges me with 4 armies things get a bit .. er .. unsmooth when my retinue longbowmen open up fire or things get hectic at a breach(lots of animations going bezerc at 1 spot), once missile-fire is off and/or there is no fighting in breaches its all fine (enough)

    Anyway thanks for the tut.


    G

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: [Rewrite] Reducing battle ambients for smoother battles

    I'd imagine turning down textures, unit size and unit details would help with that (and of course AA and shader).
    Beside that, nothing I can think of, save manually working on the low detail textures making them even lower in detail.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: [Rewrite] Reducing battle ambients for smoother battles

    I've turned down the shader version to v1 as that gives the biggest boost with the smallest effect on how well everything looks (do note I dont mind the loss of shadows, I've seen them before ..:P)

    Anything else isnt worth turning down imo(except ofcourse AA and antrostropic filtering(?) to ~4 as minimum)

    Anyway thanks again as your tut. makes my 5 army sieges go from just barelly playable at times to "playable with low FPS moments", wich imo is just about the boost that was needed in my game/for my rig.



    G

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO