Quote Originally Posted by Foz
So for a player using modified roads, the ranking of economic buildings looks like this:

1. Mines
2. Port
3. Roads +1
4. Farms +1
5. Market +1

Of course skip anything you can't yet build. The mobility of the roads is nice, but getting the really big income generators first is an absolute must when possible.

Without modified roads (i.e. they do nothing economically) the order would look like this:

1. Mines
2. Port
3. Farms +1
4. Market +1
5. (or lower) Roads +1
So currently in the vanilla M2TW roads provide no bonus what so ever? That seems very foolish if CA intended roads to provide an economic bonus, yet they gave them no bonus. But then again I have noticed many other things CA has not had the time to fix, has left out or simply has not made possible.

And one other question which is slightly on topic. Which file do I open to rewrite this value and what do I rewrite it as to remedy the problem? Please excuse the noobish question as I have not had time to devote to modding and working with the game.

Tschüß!
Erich