
Originally Posted by
Tusk
Is this addressed in either of the 2 patches? If so, is it 1.1 or 1.2? Just want to know how much trade I've been missing out on...
It doesn't appear to be. I stand corrected about the comments, too: I just looked at my freshly-extracted 1.2 export_descr_buildings.txt (EDB), and there are no such comments in it. I'm not sure if they were there in 1.1 or not, just don't remember. It's possible they come from the highway mod I have installed. In any case, here's what the text looks like in my EDB modified to add highways and make roads grant trade bonuses:
Code:
building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads highways
{
roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
trade_base_income_bonus bonus 3
}
material wooden
construction 2
cost 1200
settlement_min city
upgrades
{
highways
}
}
highways city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
road_level 2
trade_base_income_bonus bonus 4
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_roads
{
convert_to hinterland_roads
levels c_roads c_paved_roads c_highways
{
c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
trade_base_income_bonus bonus 2
}
material wooden
construction 1
cost 400
settlement_min town
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
road_level 1
trade_base_income_bonus bonus 3
}
material wooden
construction 2
cost 1200
settlement_min city
upgrades
{
c_highways
}
}
c_highways castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
road_level 2
trade_base_income_bonus bonus 4
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
If you want to use highways, you should go get the highways mod, it's very good. If not, then you have a choice:
- You can remove the highways and c_highways - I've bolded them to make this easier. Note that they include the } in case you can't tell, and numerous references to "highways" and "c_highways".
- More simply, you can just add the lines I've underlined to your EDB, those lines will make the roads grant trade bonuses.
Hope that helps.
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