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Thread: Charges, Total Frustration II

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  1. #1

    Wink Re: Charges, Total Frustration II

    Well, logic says, a full charge with lances and all should be real hard, and I would say more or less require a flat land (or slight downslope). What is the real issue here is that the cavalry has the advantage of height and speed against other units, which is extremely usefull when units loose cohesion or face directions other then the cavalry approach.

    Charges with lances did not mean to slaughter all the enemies. What it was for was to disrupt the enemy. Multiple charges were possible with supporters close by. A galloping knight with his sword at hand is a very dangerous opponent even without the lance. What is stupid in the game is having around 50 knights in one units, charging in 4-5 rows. What kind of an attack is that? The knights who follow the front line will trample or hit his own men, cause whatever the opponent is, you just can not keep running through them like they are made of cotton. Slowing down and even stopping is inevitable.

    The real problem in the game is not the charge, but the normal attacks, where a bunch of cavs fight the front guys, others waiting behind. They should move in, push units away, if possible open paths for others and so. Height is a great advantage in medieval battles, so use them, use their horses massive bodies. Infantry on the other hand should form islands themselves, clutching together to limit the knights movement.

    I realy hope the second patch is worth it...

  2. #2
    Friendly Resident Knight Member Fußball's Avatar
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    Default Re: Charges, Total Frustration II

    Charges are not difficult at all, you just have to know what to do. My policy as follows:

    1. First off I start by, as was stated by CA, keeping my unit as parallel as possible to the desired target.

    2. Once I have gotten to the desired distance to begin preparing my charge I simply click on the enemy, using walk if I need the unit to march slowly for reformation or what not, or run if I need them to meet the enemy quickly.

    3. If my unit is marching slowly instead of quickly I wait until my unit is within around 50 game meters away from the enemy, click run, and watch the fun!

    After you have used charges enough it should never be a problem to perform a charge anywhere in good conditions. The only time I have ever had the slightest trouble is when my men are fighting in arid/desert terrain. And the only problem there is if the enemy is situated on a hilly area and/or there are many rocks blocking a good path to charge.

    Tschüß!
    Erich


    Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke

  3. #3
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Charges, Total Frustration II

    Firstly, single click vs double click doesn't make any difference to charge. Single click just walks a cavalry unit to the charging distance, double click runs. People might get the impression single click is better simply because the unit is more likely to keep in formation and adjust to follow a moving target.

    You're more likely to get a successful charge if you do the following:

    1. Ensure your cavarly is facing the target and likely to hit the target as a whole, i.e. without clipping a corner and more importantly without clipping another unit en route.
    2. Ensure your cavalry is in formation and not strung out or already engaged/ partly engaged with another unit.
    3. Ensure that when you give the order, the cavalry unit is not too close to the target, i.e. within its own charging range.
    4. Ensure the terrain is suitable, i.e. flat and without obstacles like trees or large rocks, which will interfere with formation. Steep slopes are also not conducive to good charges and snow tends to slow a cavalry unit down lessening its impact.

    Having said all that I think it's a shame CA toned down the mass of the mounts, and made the mass of armoured cavalry no different from that of a bareback pony. By doing so they've lessened the impact and ability of cavalry to punch through infantry ranks. I would have much prefered them to tinker with the raw attack or charge values rather than reducing the mass.
    Last edited by Jambo; 05-08-2007 at 11:59.
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Charges, Total Frustration II

    Cavalry that is engaged can still (devastatingly) change. Tested that :p
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  5. #5
    Friendly Resident Knight Member Fußball's Avatar
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    Default Re: Charges, Total Frustration II

    Quote Originally Posted by FactionHeir
    Cavalry that is engaged can still (devastatingly) change. Tested that :p
    It is actually surprising the very small amount of distance sometimes needed to trigger a charge. I can recount several times where I have charged an enemy formation, fallen back maybe only 10 game meters and clicked on the enemy again just to have my men grab their lances from thin air and charge again.

    Tschüß!
    Erich


    Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke

  6. #6
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: Charges, Total Frustration II

    Quote Originally Posted by Seikales
    Charges with lances did not mean to slaughter all the enemies. What it was for was to disrupt the enemy.
    Historically it was to make the enemy turn and rout.

    Cavalry Officer: Ok chaps, now you are all 'finally' back in line, this time were going to get it right .. *looks questionly at rabble of horsemen* ... yes. We form up neatly opposite the enemy. We then start trotting slowly towards them. When we get within range . I will blow the horn .. and .. we charge ..
    Cavalryman #1: erm.. Sir .. Sir ,
    Cavalry Officer: Yes, what is it now*sighs with exasperation*
    Cavalryman #1: How do we know when we are in range ...?
    Cavalry Officer: Like I said before .. when I blow the horn ..
    Cavalryman #2: And that sounds like?
    Cavalry Officer: Like a horn dammit .. listen .. *tarantaraaa*
    *Half the cavalry take off running and in multiple directions*
    Cavalryman #1: Sir .. sir. Do we charge now then?
    Cavalry Officer: *sobs* ..
    Last edited by rebelscum; 05-08-2007 at 17:05.
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