Well, logic says, a full charge with lances and all should be real hard, and I would say more or less require a flat land (or slight downslope). What is the real issue here is that the cavalry has the advantage of height and speed against other units, which is extremely usefull when units loose cohesion or face directions other then the cavalry approach.
Charges with lances did not mean to slaughter all the enemies. What it was for was to disrupt the enemy. Multiple charges were possible with supporters close by. A galloping knight with his sword at hand is a very dangerous opponent even without the lance. What is stupid in the game is having around 50 knights in one units, charging in 4-5 rows. What kind of an attack is that? The knights who follow the front line will trample or hit his own men, cause whatever the opponent is, you just can not keep running through them like they are made of cotton. Slowing down and even stopping is inevitable.
The real problem in the game is not the charge, but the normal attacks, where a bunch of cavs fight the front guys, others waiting behind. They should move in, push units away, if possible open paths for others and so. Height is a great advantage in medieval battles, so use them, use their horses massive bodies. Infantry on the other hand should form islands themselves, clutching together to limit the knights movement.
I realy hope the second patch is worth it...
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