Note to self: Never suggest a tactic before trying it out.

Reiter range is so short, they don't get a volley fired before their charge begins when they are ordered to charge something.

Therefore, my suggestion of ordering to charge and my assumption they'd soften up the enemy with a volley before making contact was all wrong. I'll play around with this to see if there's something to make them shoot, but it doesn't look good.

Frankly, I'm at a bit of a loss here. Their range is so short -- some 22 percent less than a javelin's -- that multiple units of reiters cannot effectively concentrate their fire unless they clump together.

Targets barely get in range before reiters start skirmishing away if the skirmish mode is left on. That's not as big a problem as it appears at first, though, because their fire is so deadly and reloading takes a long time anyway. Still, there's a lot of wasted shots when skirmishing.

The short range also prevents them from developing good crossfire between multiple units.

However, they are extremely deadly when they get close. I strongly suspect, Sinan, that your waypoint method of attack will prove to be the way to go with these guys -- but I'm going to try it first this time.