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  1. #1
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Red face Routing in v1.02

    I haven't seen any other threads to this effect, so I'll go ahead and start up this one. Mods if another exist, please point us in that direction and feel free to lock this one.

    Anyone else think that routing is a bit weird in the v1.02 patch? By "wierd", I mean that units who route tend to regain their morale and come back to the fight more often than naught. I just ran a battle where I had a unit route and regroup *3* times. Three! And it wasn't the general's unit or even close to the general's unit!

    I remember CA stating that there were some changes to these mechanics so that routing would be changed somewhat, and something to the effect of that one may need to ensure that they chase a router a good distance off, or all the way off the map, but this just feels quite a bit excessive. Am I the only one who thinks this?

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  2. #2
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Routing in v1.02

    I am thinking that people bitch about RTW/M2TW not being as good on the battlefield as MTW a lot of the time with rose tinted spectacles.
    Don't you remember the same units reforming time after time in MTW after they had routed? Nothing new or weird... good or bad I'll let you decide.

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  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Routing in v1.02

    Same as before really. If you don't kill enough of the unit but only rout it due to shocking it (gunpowder for instance or chain rout) it will keep comping back. Only when its lower than 1/4 will it actually keep routing.
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  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Routing in v1.02

    If this is the case I'm quite pleased to hear it.
    I felt too few were KIA and too many POW, compared to MTW/VI.
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  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Routing in v1.02

    Now that you mention it, yes, I have noticed more rallying. Of course, they don't rally while being chased. Good thing router chasing has been improved.

    It's all for the better. Certainly makes things more interesting.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6

    Default Re: Routing in v1.02

    also more fighting to the death with them putting up more of a fight when they do.

  7. #7
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Routing in v1.02

    Quote Originally Posted by Slug For A Butt
    I am thinking that people bitch about RTW/M2TW not being as good on the battlefield as MTW a lot of the time with rose tinted spectacles.
    Don't you remember the same units reforming time after time in MTW after they had routed? Nothing new or weird... good or bad I'll let you decide.
    @Whacker. Just apologising in case you thought I was flaming you, it wasn't my intention. Just my clumsy way of putting things.

    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  8. #8

    Default Re: Routing in v1.02

    Quote Originally Posted by Whacker
    Anyone else think that routing is a bit weird in the v1.02 patch? By "wierd", I mean that units who route tend to regain their morale and come back to the fight more often than naught. I just ran a battle where I had a unit route and regroup *3* times. Three! And it wasn't the general's unit or even close to the general's unit!

    I remember CA stating that there were some changes to these mechanics so that routing would be changed somewhat, and something to the effect of that one may need to ensure that they chase a router a good distance off, or all the way off the map, but this just feels quite a bit excessive. Am I the only one who thinks this?
    With 2 1/2 stacks coming on to the field after the main one starts to rout it jest gets insane. I had 4 horse units but trying to chase the routers out of 3 side of the map at the same time meant a lot of unit jumping. I vote for a bit excessive as is, but better than not having to chase them. Say recover once if General is dead, twice if he is alive, but he best be sitting on them and a high rated General to get them back a 3rd time. I do think they may be running a bit sooner that 1.0 but not sure as I had gun powder units as well. SadCat

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