Results 1 to 30 of 31

Thread: Routing in v1.02

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    Amphibious Trebuchet Salesman Member Whacker's Avatar
    Join Date
    Nov 2006
    Location
    in ur city killin ur militias
    Posts
    2,934

    Default Re: Routing in v1.02

    Quote Originally Posted by mad cat mech
    also more fighting to the death with them putting up more of a fight when they do.
    I've noticed this as well, much more fighting to the death.

    Now that you mention it, yes, I have noticed more rallying. Of course, they don't rally while being chased. Good thing router chasing has been improved.

    It's all for the better. Certainly makes things more interesting.
    I still say it's just a bit excessive. When a unit that's depleted by ~2/3rds rallies upwards of two, three times, it's just a bit nuts. I guess my problem may lie in the fact that I've got guys all over the field rallying at random points, and they aren't even close to the general, or the general is dead. If they tied it more closely to proximity to the general and his rally ability, that'd be much more along the lines of what I'd like to see. Given the posts so far, looks like I could very well be a big minority here.

    Edit
    @ Sinan - Well stop slacking and get on it already, ya lazy bum! Seriously would like to year your opinions after you get awhile to test this.
    Last edited by Whacker; 05-10-2007 at 04:44.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO