And the answer is yes, the game uses turns for triggering historical events.Originally Posted by VictorDeCaen
I think the change is in plus, but this is my due to personal likes and dislikes. As for any errors caused by the changed turn-year ratio I must say that I changed my game to 1year=2turns and haven't experienced ANY problems/crashes connected with it. Concerning the behavior of AI controlled factions I'm not really sure as in what way your change can make them act differently than in vanilla. I haven't tested it thoroughly but my guess would be that there is no major difference in how the AI acts.Originally Posted by VictorDeCaen
I think you need to start a new campaign.Originally Posted by Miles Sueborum
I suspect it is possible but I havent try this. Theoretically you just need to change the year-turn ratio from 2.0 to 0.25. The characters will however always age 1 year every 2 turns. I don't know if a script will do a trick here as I'm not into scripting.Originally Posted by LorDBulA
Cheers
EC
Bookmarks