
Originally Posted by
sapi
Bad memory then - the HQ offers the bonuses of both a local and masters guild, iirc, so that it's a +2 bonus for the local province
That's a negative.
Code:
building guild_swordsmiths_guild
{
convert_to guild_swordsmiths_guild
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
weapon_melee_blade 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
As you can see the gm building grants the same local bonus to melee weapons and the same faction-wide bonus to heavy cavalry as the master guild building. It really is exactly identical to the masters guild.
You're just wasting 3000 florins if you upgrade it.
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