
Originally Posted by
FactionHeir
Realistically, at least as a human you would realize that you cannot win if your ally is close to achieving victory or already has done so. You'd want to stay on good relations with that ally just to make sure you won't be the next target and may just end up as the ally's best friend. Consider the real world as an example.
If the AI does want to attack its trusted ally, it ought to do so when it can actually win and not a suicidal attack just to make a point. Attacking a random allied general with odds of 1:1 in the ally's lands isn't really smart nor is besieging a town that is heavily garrisoned with a small force that may give you good pre-battle odds (i.e. 6 dismounted feudal knights vs 10 horse archers)
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