No, he's saying that the AI should use a different logic altogether, where it plays to win the campaign with full knowledge of the victory conditions, rather than trying to 'role-play' it. I prefer the AI to roleplay as it increases the immersion immensely.
I can't find any hint that the AI 'plays to win' in its dealings with other players. It is programmed to expand and to conquer its special target provinces, but no more than that.
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