
Originally Posted by
Foz
This leads me to a question. When you play the campaign, do you ignore the victory conditions? Do you actually ignore them and only do exactly what your empire would do in real life? I doubt anyone here can make that claim, and if they can, then they surely have never won a campaign in this game, and never will. Achieving victory in this game necessitates doing things that you simply would not do in the real world. Why then should the AI play the game under some false pretense at real world emulation, when the player himself does not do so? I would much rather have the AI play the game with the same understanding that I do: that it must do everything possible to win, realistic or not. Restricting the AI to some concept of "realistic" play only allows the player to exploit it even more than its strategic and tactical shortcomings already allow, and would surely not be in the best interest of having an exciting and challenging game.
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