If you want to make the Explorer's Guild useful, I have an idea. Make them give temporary bonuses to movement. For instance, units that start their turn in a city with an Explorer's Guild get an extra 50% movement for that turn. A Master's level increases it to 2 turns (or an extra 100% movement maybe) and a HQ increases it to 3 turns (or an extra 150% movement). Perhaps this could be done by granting traits 100% of the time when in an EG city, then every turn the trait loses 1 rank until it is at 0. As long as there is 1 rank in it, the bonus movement works. Regular EG give rank 1, Master's gives rank 2, HQ gives rank 3.Originally Posted by Foz
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