Haha. I haven't been hypocritical just yet, Smith. Shooting a ram with fiery arrows hardly counts as strategy!Originally Posted by Agent Smith
Seriously though, I don't think the changes to accuracy can change the ability of a fire arrow to light siege equipment on fire or not do so. It may change the rate that it happens for me, which would make it easier for me to demonstrate that it is a working feature, but it can't govern whether or not arrows can set equipment on fire. It's rather like if you wanted to see if a bullet in the head would kill a man. You take a gun and give it to your next door neighbor Joe the Plummer, and let him shoot at some guy 100 meters down a shooting range, until he scores a hit and presumably kills the guy (say it takes Joe 75 tries, he is a poor shot). I, instead, hand that gun to a world champion marksman, who nails the target guy on the first shot. My guy finds out on the first try that bullets in the head kill people... but the choice of how accurate the shooter will be bears no relevance to the lethality of the headshot, it only makes it more convenient to see it in action. It should be exactly the same with fire arrows.
In fact theoretically you should be able to get a great idea of how the fire arrows work by setting your archers to have a flat 100% accuracy (I think a 0 goes in the file, it says accuracy but seems to actually use a variable that says how much the shot will miss). When your archers bullseye the ram every single shot, it shouldn't be hard to tell if they can or cannot light it on fire.
That leads to yet another observation though: my bet is that archers are just so inaccurate typically that not enough hits are scored on the ram to have a statistically decent chance of success, which is why it seems impossible to do in vanilla. It also may be required that the arrows score a statistical hit on the ram's armor, whatever the game has decided that value is. So it isn't even necessarily the case that every arrow that appears to hit the ram actually scores a hit, it could only be a small percentage. Just watch arrows hit men in a normal battle if you don't believe they can miss while physically hitting. Of those that score statistical hits, they may have to pass a check to light the ram on fire. A tiered system like that could make it a VERY unlikely occurrence: you'd have to hit the physical ram, hit the statistical ram, and make the fire check. If we assume 5% chance of any of those 3 things happening, a given arrow would do it 1 in 8,000 times. That could be a lot of hoops to jump through, and some long odds.
I guess the biggest implication of all that is my speculation that archer attack value may in fact matter, if the game doesn't just assume any arrow intersecting the ram is capable of harming it (as is the case with men, they shrug many arrows off).
Bookmarks