Code:
type ME Crossbow Militia
soldier ME_Crossbow_Militia, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
stat_pri 9, 1, crossbow_bolt, 120, 30, missile, missile_mechanical, piercing, none, 25, 1
stat_pri_attr ap
stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 5, 3, 0, metal
stat_heat 1
stat_mental 3, normal, trained
stat_cost 1, 330, 100, 65, 50, 330, 4, 80
armour_ug_levels 2, 3
ownership moors
;unit_info 6, 9, 8
Code:
type ME Peasant Crossbowmen
soldier ME_Peasant_Crossbowmen, 48, 0, 0.8
stat_pri 12, 1, steel_crossbow_bolt, 160, 30, missile, missile_mechanical, piercing, none, 25, 1
stat_pri_attr ap
stat_sec 7, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 0, 4, 0, flesh
stat_heat 0
stat_mental 3, normal, trained
stat_cost 1, 400, 100, 65, 50, 400, 4, 100
armour_ug_levels 0, 1
ownership moors, slave
;unit_info 7, 12, 4
Above snippets show the main important stats.
ME Peasant Xbows have 40 more range than Militia Xbows, do 3 more ranged and 1 more melee damage but have 4 less armor (1 difference after upgrading armor). They also tire more slowly in deserts and cost 70 more to hire but have the same low upkeep.
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